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default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
Pop that in the .txt graphical culture of the shipset, just above the ship fallback value. It's worked for me, at least. The colossus is borked, so I've got nothing for that.
In the case of the Corvette, I changed it as follows to get it just right.
@corvette_designer_scale = 3.5 → 7.0
@triglavian_corvette_designer_scale = 2.0 → 4.0
@triglavian_corvette_physical_scale = 1.0 → 2.0
@triglavian_corvette_frame_physical_scale = 1.0 → 2.0