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This mod is cool
by the way
Colossus red sphere is huge
Could you fix that for me?
Wow, it was really was that easy.
I'm sorry to hear you don't have as much free time; that is always a bummer. Thanks for taking the time to respond and help me out!
A question about how to address ships that don't seem to have a parallel, e.g. defence platforms or transport ships: Is there a way to set the 'default substitute' from the Mammalian to, for example, the Necroid model? The styles are pretty different, but at least the colors would be closer; I've looked into how shipsets are made a little but was quickly over my head, so this may be a dumb/unreasonable question. Again, thanks for this great looking shipset!
Red to match the rest of the set seems like the simplest option but something red-adjacent could also work for some sort of civilian designation like a notable orange or even yellow at a push.
Is there a reason the effect is small on those 2 ships as the ships themselves are currently much larger than anything else. Sci vs Corvette for example are "the same model" more or less but the Sci ship is huge in comparison. Constructor is about as large as a Battleship. At first I thought this was due to 'Downscaled Ships' mod but after only testing the shipset it's still the case.
I like the new titan, although I also liked the old one too. Not sure what it could maybe still be used for if anything but would be nice to still see it in some form.
The science and construction ships are blue because I made them that way almost 2 years ago...I'm open to suggestions. The orb particle effects are too small so they're technically there but "hiding". I'll try to get the colossus replaced with a default mammalian or humanoid one (still working on a new one) and the particle effects fixed tonight.
And what do you think about the titan model? I think it was using the the base Leshak (battleship) model before.
New Citadel model is gorgeous..
Loving the Juggernaut swap to the older Citadel model, it's magnificently imposing.
The Colossus is... bright to say the least. ATM it spawns with a massive aura, as large as the starting star in the Deneb system. There's also an issue with the actual aura being so wide that it can prevent mouse clicks on objects below the ship.
The lower 2 starboard sections don't appear to render quite properly although this could be an issue with the aura, too. Similar to the Science and Construction ships the core orb isn't animated. When firing it turns brighter than the system star creating both a distracting and possibly painful visual effect.
@n.pedrazalis @T-RadioR @ColdSpaCe7 Updated
@MechaShadowV2 @Aurum I made a bootleg colossus model but never finished rigging it for animations. Hopefully I'll be able to get that done?
@Muffin Should be fixed now
I honestly didn't see anything different for ship model mods from previous versions of the game. Am I mistaken? What changed? The biggest changes I noticed came from NSC, which changed a lot of the names for the section templates...
Also, please let me know what you think about ship sizing or the new Titan model