Project Zomboid

Project Zomboid

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Eat Your Vegetables
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Tags: Mod
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553.869 KB
Jul 10, 2021 @ 5:00pm
1 Change Note ( view )

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Eat Your Vegetables

Description
Rebalance farmed crops so non-cabbages are more viable.

I compared the weights a relative hunger values and made the following changes:
Potatoes: 70 kcal -> 174 (medium potato)
Tomatoes: 14 kcal -> 43 (large tomato)
Strawberries: 4 kcal -> 32 (100g)
Radishes: 1 kcal -> 16 (100g)
Carrots: 25 kcal -> 52 (1 cup, or ~2 medium carrots)
Broccoli: 11 kcal -> 136 (400g or ~1 bunch), and .2 kg -> .4 kg

This brings potatoes and broccoli in line with cabbages on a per-item basis, and changes some absurdities like the broccoli value representing a single floret or the strawberries being 1 berry. I tweaked these numbers by creating a spreadsheet of average time to harvest and yield per harvest, and multiplied by the caloric value. You can then calculate the number of plots per person needed to meet calorie needs. Previously, this was 3 for cabbages and some absurd numbers like 208 plots of broccoli to keep a singl person alive, or 567 radishes. Even potatoes are 24 plots per person to hit 1500 calories per day.

With the new values, caloric needs can be met with any of the following:
3 cabbages
10 potatoes
13 carrots
17 broccoli
35 radishes
40 tomatoes
46 strawberries

Cabbages are clearly still king, but now a little variety is viable. I also tweaked the protein, carb, and fat values to match the new calorie counts.

Workshop ID: 2543597766
Mod ID: EatYourVegetables
22 Comments
☾Clanzzy yzznalC☽ Oct 19, 2023 @ 6:27pm 
@Killer Tamashi
Average chaos enjoyer
Killer Tamashi Oct 13, 2023 @ 11:10am 
@Operator
Give in to your dark urges and throw compatibility out of the window
SlightlyMadman  [author] Aug 23, 2023 @ 8:14am 
@Murasame I haven't tested it, but it would probably only work on newly spawned items. Anything already spawned in the game would have the original stats.
Kobato Aug 22, 2023 @ 9:51pm 
does this work with existing save?
Zippy Jan 19, 2022 @ 5:44am 
not working in b.41 multiplayer
Bobbbobberson Dec 30, 2021 @ 2:19pm 
fix subpar survivors
skully1308 Dec 2, 2021 @ 12:15am 
Seems to work on 41.56. Running 80+ mods. Nothing that changes vanilla food or cooking and it appears to be fine.
SoftwareDeeth Nov 21, 2021 @ 10:55pm 
@Operator did you do any testing to see if it works okay with 41.56? Im also a heavily modded player and wanted to know if it was working okay
Blaankket Oct 28, 2021 @ 8:20pm 
Planning an update? I'm too afraid to use this in the current version. I'm a heavily-modded player but I do everything I can in favor of compatability.
WRRR3NCH Sep 26, 2021 @ 9:19am 
Is this possible to use on an existing game? (i'm on experimental)