Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MWS-B | ARCLM-2B 2-Shot Launcher
   
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Jul 4, 2021 @ 10:53am
Oct 6, 2021 @ 8:47am
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MWS-B | ARCLM-2B 2-Shot Launcher

In 1 collection by Sebastiaz | BluFFeR
MWS-B | Modular Weapons System-B
30 items
Description


[PLEASE READ THE ARCLM-2B HOW TO USE FOR EFFECTIVE USE]

Information:

The ARCLM-2B 2-Shot Launcher is as the name suggests, a GPS driven pitch stabilised medium-diameter launcher capable of firing 2 ARCLM-2B (Advanced Radio Cruise Loitering Munitions, B for drag based) cruise missiles at a target 20+km away.

ARCLM-2B Information:
The ARCLM-2B is a long-ranged advanced radio anti-ship (partly anti-tank) cruise missile capable of hitting targets over 20+km away with high accuracy, it comes with its own guidance computer as well is capable of receiving GPS mid-flight.

How to use the ARCLM-2B effectively (README):

1: The ARCLM-2B has a MINIMUM engagement range of 8km and a MAXIMUM radio range of 20km for TOP DOWN and SEA SKIMMING attacks. OVERALL range is 40km however on its own guidance and no active GPS guidance, using the last known GPS coordinates.

2: To effectively use the ARCLM-2B, pick a mode & GPS target past 7km away and fire, the missile will fly towards a designated target and hit it, the GPS target can be updated mid-flight.

3: After the missile goes past 20km, the missile will revert to a basic direct attack on target under its own means.

4: To add extra missiles, change the FREQUENCY of the missile on the bottom microcontroller, by addition of 1. (e.g. 1, 2, 3, 4, 5 etc)

ACRONYM INFORMATION:

GM: Guidance Mode
GPS: GPS Fire (The missile attacks a GPS Coordinate)
RCN: Reconaissance (Circles the target)
OPT: Optical Guidance (Is controlled with WASD)

FM: Fire Mode
SS: Sea Skimming (The missile flies low to the ocean to engage a target)
TD: Top-Down Attack (The missile flies high and then down on top of a target as means of engagement)
DIR: Basic Direct Attack (The missile does a basic shot at a target centre-mass)

DESC: Descent mode (The missile can no longer be changed, it is in terminal guidance)
LOW RANGE: Range is too low (If using sea-skimming or top-down at ranges below 7km, the missile will not launch)



Credits:
Buunuu for the map screen

Dimensions:
7.25m x 1.75m
28 Comments
Grizzly May 10, 2022 @ 8:14pm 
A keep active block seems to have fixed the issue with the jet not lighting off on the second stage of launch for multiplayer. I put one on the nose of each missile just above the camera.
Grizzly May 9, 2022 @ 11:55am 
There seems to be an issue after last couple of updates. The missile after launching drops like a stone.

I have the same issue on multiplayer but it works fine solo. Does yours work in solo play?
Johnson Oct 16, 2021 @ 2:29pm 
There seems to be an issue after last couple of updates. The missile after launching drops like a stone.
HellCat Oct 11, 2021 @ 1:52pm 
question can this in theory be launched via VLS or will there be a VLS version in the future?
Sebastiaz | BluFFeR  [author] Oct 6, 2021 @ 8:49am 
[UPDATED FOR DLC]
Kishin Sep 19, 2021 @ 2:21pm 
how about adding a camera to the missiles and a display so we can know if the missiles actually reach/hit the target
Waltah Sep 15, 2021 @ 7:09pm 
the missiles are flying into the water
downfall Sep 11, 2021 @ 11:49am 
bye bye hospital boat
Donketti902 Aug 9, 2021 @ 3:43am 
usually it just stalls right after launch but when it does sometimes work it works very well!
Hunk the alpha team leader Jul 25, 2021 @ 9:14pm 
same also mine wont even fire