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Vampirism+ (Updated!)
   
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3. juli 2021 kl. 19:50
1 ændringsbemærkning ( vis )

Abonner for at downloade
Vampirism+ (Updated!)

Beskrivelse
This mod doubles the healing rate of the Vampirism perk, making it a bit more of a viable perk.

Original mod by Meloness, I've simply updated it to (hopefully) work with the Epilogue Update. Let me know if there are any issues.

Things people have suggested but I don't know how to do (if you know how to do these things, please do tell me):
- Drink while fully submerged
- Make the perk heal a % of max HP to keep it viable at all levels
12 kommentarer
Sub to coolmen4302 17. juni kl. 15:41 
It is not possible to drink while fully submerged. Please fix :)
Noche  [ophavsmand] 6. maj 2024 kl. 4:16 
Please don't get into petty fights in my comments section y'all.

@SstarLit56 - I don't know, but probably not? If it is, it shouldn't be too hard to fix, but I haven't played Noita in a while and my ADHD is currently occupied with other things so it may be a bit.
SstarLit56 9. apr. 2024 kl. 11:36 
broke again? \/('u')\/
One ♥♥♥♥♥♥♥ hammer 29. mar. 2024 kl. 0:58 
What about making it so that blood would interact with your character like healthium.
As a result, you would simply jump into a pool of blood and it will be absorbed by your body.
Dragon Ramsey 22. aug. 2021 kl. 15:26 
this give me the big penis
Anonymous Turtle 18. aug. 2021 kl. 21:32 
i alway think wow id love vapirism then i get a big explody wand and never see a drop of blood lol
Mongol 7. juli 2021 kl. 17:20 
or you could do it similarly to mana on kill giving a small amount of unstable healtheum to noita that is only given when thay are missing hp
Mongol 7. juli 2021 kl. 17:15 
i have a idea on how to do it % based

first you find and grab noitas max hp,
then you divide that number by 0.08 or whatever
and finaly you heal by that number let it be 12 or 60
Noche  [ophavsmand] 6. juli 2021 kl. 20:29 
It's probably possible, but I currently don't know how I'd go about doing that. I'll add it to a sort of "to-do list" though.
HappyHead 6. juli 2021 kl. 19:48 
Any way to change it to have healing be a %based on max health to keep it viable at any level? It may need a harsher max health penalty for balance if you do that but still