Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Arendelle's Components - Military - Satillites
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
1.059 MB
Jun 27, 2021 @ 11:42am
1 Change Note ( view )

Subscribe to download
Arendelle's Components - Military - Satillites

In 1 collection by Lord Arendelle
Lord Arendelle's Modpack
25 items
Description
Spice up the late game with a little orbital bombombardment and recon.

All satillites are extreamly weak to missles, but have +4000% combat strength vs Land, Sea, Air, and Hover units. And are immune to nukes. Because they are in space. They typically take two shots from missles or city strikes to be destroyed.

Only the SDI satillite has an attack.

Adds four satillites:

At Satillites and Lasers.
Land Sats & Sea Sats have +8 sight.
+5 combat strength
(I had to slit these in two becuase of UNIT DOMAINS, one for Sea and one for Land)
Both count as Recon units for promotions.

At Lasers:
Defense Support Sats can hold 2 missles, gives a -15% combat debuff to all enemy troops within 5 tiles, and has a chance to intercept enemy aircraft. +8 combat strength. Moves over land and coast.
Uses carrier promotions.

At Particle Physics:
Strategic Defense Initiative (SDI) Sats have a 200% chance to intercept enemy aircraft within 2 tiles, +8 ranged attack and sight, and can carry 1 aircraft or missle. ( station your triplane armada in a SDI or nuclear missles )
+10 combat strength. Moves over land and coast.
Uses carrier promotions.
10 Comments
mrcoolize Oct 29, 2022 @ 7:31am 
For my safety, do AI spam the SDI at god difficulty?
Gustavus Adolphus Feb 17, 2022 @ 5:48pm 
Thanks
Lord Arendelle  [author] Feb 17, 2022 @ 5:46pm 
Enhanced User Interface for the UI,
there is a limit i put on them so the AI wouldn't spam them.
Gustavus Adolphus Feb 14, 2022 @ 1:29am 
What UI mod are you using
Dr. Bashir Nov 25, 2021 @ 8:32am 
Oh, ok. But is there some limit on navigational and weather sats? I have around 8 of them and can't build more.
Lord Arendelle  [author] Nov 25, 2021 @ 7:08am 
Unfortunately due to the games code I can't make them go on both. So I made a specific sea sat to do the ocean recon. All units have to be in the Land, Hover, or Sea Domain. There was and existing promotion that lets land units hover that i made use of.
Dr. Bashir Nov 23, 2021 @ 10:19am 
Is it normal, taht i can't move sats in the ocean? Only coast.
LK ULTRA (루카스 울트라) Jul 22, 2021 @ 4:30am 
I like the concept, I always wanted a mod that adds Satellites. I have a video game concept based on Civilization games in which Satellites play a role in the Digital Age.
Lord Arendelle  [author] Jul 10, 2021 @ 10:00pm 
Thanks! Initially tried importing the models from BE but ran into some issues when rendering in Civ5.
Lurking_Chronicler Jun 28, 2021 @ 11:20am 
Not *quite* the orbitals from BE, but probably about as close as we're going to get in Civ 5.

Nice work!