Paint the Town Red

Paint the Town Red

148 ratings
Please, Don't Touch Anything! 2
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May 29, 2021 @ 12:08pm
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Please, Don't Touch Anything! 2

In 1 collection by Tayro_AG
Tayro_AG's levels
40 items
Description


Please read the entire description.

This map was made for the 6th PTTR mapmaker contest.

It's almost three years ago since my first "Please, Don't Touch Anything!" map was released, after being in development for two days. When the Beneath update got released in late 2019, the map broke and ended up being unplayable. I've been planning on making a sequel for some time now, and it was about time that I did so. Primitives have been introduced since the original map, allowing me to make much better puzzles instead of having to throw spiked pillars on every wall and surface.

"You find yourself in a large room containing a panel with a screen and a red button. Your friend told you to wait here while he went to take a bathroom break, and he specifically told you to not touch anything. But as time goes on, you start to wonder: What would happen if I were to press that big, red button? Pressing it can't be that bad, right?"

This map is a chaotic puzzle map based on the game "Please, Don't Touch Anything!", containing 9 different endings to discover. From what testing has shown, it takes around an hour to get every ending if you go in blind. Due to the limits of the PTTR editor the different buttons don't really have a specific order to them, but I've tried to make it as good of an experience as possible. No, this map doesn't contain any of the new things added in the most recent update, because this map was made before they were added, and is made to function without them.

Features:
-9 Different endings, and a secret ending
-Endings that actually feel like endings, which change the room in special ways instead of just sending in invincible enemies
-Lots of puzzles and panels to solve, with hints scattered around in various places of the room
-No more spiked pillars! (Or "crotch high spikes" as a certain youtuber referred to them as)
-Unique music for every ending

Coop compatibility: The map is technically playable, although a lot of buttons can be pressed twice, even when they're not supposed to, and music can end up playing incorrectly.

Credits:
Chillshark2003: Beta testing
Dahcuesta: Beta testing
Eternic: For creating PTTR, and for helping me fix an issue where the logic in the map somehow duplicated itself on the backend

Enjoy!
9 Comments
koishi komeiji Aug 28, 2021 @ 10:54am 
THE LEGEND COEM TO LIEF.
LegendLane27 Aug 14, 2021 @ 11:34am 
i love this its so awsome!!!!!!!!!!!!!!!!!!!!!!!!!!!11
cjc111koolkat May 30, 2021 @ 4:31pm 
lul honestly i like dont touch anything so this one is something im kinda biased to
cjc111koolkat May 30, 2021 @ 12:14pm 
this really deserves to win the contest in my opinion because the effort put into this level is very rare to come by especially with all the bad levels around lately also thank you for helping me with the texture pack issues i was having
cheese May 30, 2021 @ 8:15am 
i gave award
Dahcuesta May 30, 2021 @ 12:46am 
This map is great, incredible puzzles, and all that. A bit of a shame you can just brute force your way through instead of playing as intended though.
AUserObviously May 29, 2021 @ 7:08pm 
Really cool map, really atmospheric and unique in its own way (and so are the endings! couldn't get 9 though)
SupaPlayer May 29, 2021 @ 5:30pm 
@PotaDOH the theme of this contest is a level not focusing on direct combat
PotaDOH May 29, 2021 @ 3:37pm 
Wonderful map. Doesn't satisfy my need for violence, but very nice.