Total War: WARHAMMER II

Total War: WARHAMMER II

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Guardians of the Wildwood
   
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Tags: mod, Units
File Size
Posted
Updated
910.979 KB
May 29, 2021 @ 11:31am
Jul 28, 2021 @ 7:52am
6 Change Notes ( view )

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Guardians of the Wildwood

Description
This (relatively) simple mod changes the Guardians of the Wildwood ability for the Wild Wood Rangers to be more inline with Table Top and adds some quality of life to the 'in forest' activation requirement.


Guardians of the Wild Wood AL benefits have been replaced with Frenzy (TT) plus a QoL duration.

+10 Melee Attack
+10% Weapon Strength
+10% Charge Bonus
+25% Charge Speed
Active while in Woods
Duration after leaving Woods: 30 seconds


If CA adds a 'affected by fear' activation to their activation/deactivation list I might revisit this mod and change the activation requirements to match Table Top more closely, but I am not going to twist the code in loops.


This mod was made with help from folks at the Modding Den[discord.gg]. Special thanks to Cryswar for Cryswar's Guide: Creating and Editing Abilities as well as Meh for showing me how to properly use the ability supersede and superseded tables in RPFM. It's black magic.


That is all there is to say about this little mod vignette.

I hope you Asrai Bushwhackers like it! Let me know what you think in the comments below.
5 Comments
Bastilean  [author] Nov 19, 2021 @ 5:32pm 
awe thank you :)
gongoozler Nov 16, 2021 @ 10:41pm 
very nice tweak
Ghep_Bzh Jul 28, 2021 @ 1:45am 
Merci ;)
Ghep_Bzh Jul 27, 2021 @ 1:11am 
Hello hello, update please!!?? :)
Bastilean  [author] Jul 15, 2021 @ 11:57pm 
Anyone want me to update the stats to match the latest frenzy? I could easily just reference the Frenzy phase table.