Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Actual Sparse Resources
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
40.003 KB
25 พ.ค. 2021 @ 8: 42pm
1 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
This mod greatly reduces the resources found on the map when "sparse resources" is selected prior to game creation by approximately a factor of 3.


In-game number of resources based off of a small Pangaea map.


Luxury - Old 60 to 80, New 20 to 35

Strategic - Old 60 to 80, New 20 to 35

Bonus - Old 200 to 260, New mid 80s
8 ความเห็น
GraSparv 13 ม.ค. @ 12: 33am 
Does this work together with "Luxury Resource Variety" by Pokiehl?
Jim Quarry 20 เม.ย. 2022 @ 3: 03pm 
Thanks!
InqusitiveOtter  [ผู้สร้าง] 6 เม.ย. 2022 @ 6: 33pm 
It should reduce the resources for any map size. I have not tested it though, so I do not know if it will reduce them enough. You can always open up the .lua file and change the number from -20 to an even smaller number (aka -40, etc.). Check the comment at the top of the lua mod file for details.
Jim Quarry 15 มี.ค. 2022 @ 8: 01am 
Does this work decently for bigger maps and styles
Ripz 17 ก.พ. 2022 @ 12: 34pm 
nvm. think i just got a really lucky start with a ton bunched together. o.o
Ripz 16 ก.พ. 2022 @ 1: 27pm 
does this work with custom map script mods? like got lakes, fantastical, gaia, etc? And mods that add resources to the pool, like sukitracts oceans and civitas resources? I assumed so but still getting a lot of resources.
InqusitiveOtter  [ผู้สร้าง] 10 ก.พ. 2022 @ 6: 57pm 
You're welcome! I agree, the base game hardly reduced the number of resources.
Ripz 22 ม.ค. 2022 @ 8: 44pm 
THANK YOU The settings in the base game dont even make a difference ffs.