Serious Sam 4

Serious Sam 4

165 ratings
A Seriously Stupid Planet Badass Remaster
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1.865 GB
May 22, 2021 @ 5:43pm
Sep 4, 2022 @ 8:09pm
60 Change Notes ( view )

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A Seriously Stupid Planet Badass Remaster

Description
SECOND PART REQUIRED:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822045494

It IS HIGHLY RECOMMENDED TO DISABLE THESE MODS BEFORE PLAYING:
https://steamcommunity.com/sharedfiles/filedetails/?id=2526676573
https://steamcommunity.com/sharedfiles/filedetails/?id=2618664378
https://steamcommunity.com/sharedfiles/filedetails/?id=2658200949

PLEASE NOTE:
This mod uses a few replacement files as well as files from SSHD TFE, HD TSE, SS3 and Fusion. Check and disable your workshop packages if you encounter unusual issues while loading the levels or during gameplay. Also note that performance related problems may plausibly be attributed to vanilla maps being modified, which seems to affect several mods that only do so much as to change gameplay, for example SS4 reworked. This mod is no exception.

Enemy and weapon replacement mods may also cause issues with loading levels. It is recommended you disable those as well.


What to expect:
  • 2 Fully Remastered levels - Countryside (Breakfast in France: a morning and midday version) and Citadel (In Carcassonne)

  • Rebalanced Gameplay - no skills available at all, a new headshots system, weapon, ammo, gadgets balancing and enemy AI alterations.

  • Improved Level Design, Visuals and World-Building - improved various lighting effects, post processing effects, added new areas to explore, everything that would make the world feel more dynamic and alive.

  • Fully Remastered Enemies - new shaders to make them stand out more in the environment, new effects, various sound changes, explosively juicy gore and gibs, AI adjustments and rebalancing as well as new Hard+ attacks.

  • Fully Remastered Weapons And Gadgets - new shaders to add extra shine and details, better muzzle flashes and other effects, revised first person positioning, various sound changes and a new melee weapon.

  • New Secrets - no more extremely irritating pixel perfect parkour secrets that mainly give you personal medkits and random gadgets. Secrets are now more balanced and more fun to discover in numerous peculiar ways. There are also a few silly ones for which the first game was known for.


Have fun!
If you have any problems, leave a comment and we'll get back to you as soon as we can.

Contributors:
  • Danny S: cocreator, providing new shaders, enemy and weapon modifications, scripting, additional aesthetics and visuals, optimizations.
  • Biomech: providing Brute Zealot step sounds.
  • NSKuber: scripting assistance.
  • Damjan: providing old Drone destruction sounds, additional music.
  • Asdolg: Terrain Editor help, rebaking.
  • Mario: shader/texture help.
  • Artemyfromrus: shader help.
  • Alfeos: providing an improved AI.
  • Soulmyr: providing improved HD resources.

Additional Credits:
  • ID Software - sound resources.
  • Croteam - base games and modding tools.
  • Valve

Special thanks to my testers:

Countryside:
  • Solais
  • Biomech
  • Fiendzy
  • FranckyFox
  • Thanadrax
Citadel:
  • Extazzy
  • An0n
  • Vrabo
  • Fiendzy
  • Spy's Cr3ed
  • FrameRater
  • Supersniper98
123 Comments
ultra violent lacey (𖤐) Mar 22 @ 3:12pm 
i love the seriously stupid mods btw great work on them and tysm for making them
Seriously Stupid  [author] Mar 19 @ 3:27pm 
there's only two levels modified, Countryside and Carcassonne
ultra violent lacey (𖤐) Mar 19 @ 2:52pm 
is it possible to play through the entire campaign with the mod
Seriously Stupid  [author] Mar 19 @ 9:01am 
@Lacey install both parts of the mod, maybe disable additional mods just to be safe to prevent file conflicts, open moddable SS4, and the modified levels are in the campaign selection
It does work in coop
ultra violent lacey (𖤐) Mar 18 @ 7:17pm 
how does this mod work and does it still work and is it coop compatible
RaPloky Mar 3 @ 8:29am 
very good
BalphaGore Oct 26, 2024 @ 12:47pm 
mode is stupid and shit
MattStarChief Oct 4, 2024 @ 2:07pm 
Thanks!
Seriously Stupid  [author] Oct 4, 2024 @ 1:25pm 
@MattStarChief sure dude, go for it
MattStarChief Oct 4, 2024 @ 8:49am 
Hey Sacor! I'm also here asking permission to use some of your stuff lmao. So firstly there is a (unused?) script in ASSPBR changes some headshot mechanics. I've taken it, saved it, and modified it to simply just disabling crits for projectile damage, among some other small changes. May I upload the mod using this script publicly on the workshop? : )

Secondly, could I use your Tentacle enemy stuff for inclusion in my Reworked levels please? I'll be re-saving the files into my own mod files and using it that way.