Serious Sam 4

Serious Sam 4

A Seriously Stupid Planet Badass Remaster
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Update: Sep 4, 2022 @ 8:09pm

hotfix
- un-instanced a door model that's supposed to animate

Update: Sep 3, 2022 @ 3:26pm

hotfix
- Fixed an oversight in the Explosive Barrel script that would cause players to take full damage from barrel explosions. Also reduced explosive barrel self-damage.

Update: Aug 30, 2022 @ 7:49am

hotfix
- fixed an oversight in the Khnum's destruction settings that was causing the enemyto have no destruction effects when gibbed

Update: Jun 24, 2022 @ 3:58pm

One last major update:
- Removed unnecessary omni lights in Carcassonne that were set to dynamic + lightmap (f*cking why) and other minor optimizations
- Recolored the Assault Rifle's holo-sight crosshair
- Added a radio to Countryside's Combine Harvester that allows the player to cycle through several tracks
- Added some coop-only tractors to multiplayer for Countryside's Raceway secret

Update: Jun 23, 2022 @ 3:02pm

Hotfixes
- Readjusted Gnaar gib damage via Double Shotgun
- Restored missing Peace music for Midday Countryside
- further optimized both versions of Countryside

Update: Jun 22, 2022 @ 3:33pm

- fixed a gameplay oversight where Gnaars and Zealots would spawn together in the first floor of the Princess castle sidemission

Update: Jun 21, 2022 @ 8:17pm

Update: Jun 21, 2022 @ 7:27pm

ASSPBR has been updated. Restart Steam or unsubscribe and resubscribe to force-update to the latest build. Changes:

- Added Mental tech to the Drone base in Countryside
- Added additional minor performance improvements to all levels
- Added ripples to water surfaces in all levels
- Updated propaganda drones in A Breakfast In France
- Made small visual adjustments to player projectiles
- Replaced a few Minigun bullets with C4 charges in Carcassonne's Mummy secret
- Added weak point to Gnaars
- Added additional visual gore adjustments
- Improved weapon pickup item visuals to make them slightly more noticeable
- Fixed (?) item spawn effects not working in COOP
- Visual and audio adjustments to Gadgets
- Fixed the enormous 3rd person Cannon bug
- Fixed a geometry-related softlock issue in Carcassonne
- Added a few extra coop enemies to In Carcassonne
- Fixed (?) a spot where the player could swim in Carcassonne's moat (Nubia lake moment)

Update: Jun 20, 2022 @ 6:51am

Followup patch:
- Instanced more objects in Carcassonne in attempts to increase performance
- Adjusted weighted marker position in AutoShotgun yard to try and fix potential softlock issue

Update: Jun 19, 2022 @ 12:04pm

ASSPBR has been updated. Restart Steam or unsubscribe and resubscribe to force-update to the latest build. Changes:
- Fixed missing/outdated files packed by accident on launch day
- Instanced more objects in an attempt to slightly improve performance
- Fixed several softlock and progression issues
- Rebalanced the second and third portal waves across all difficulties
- Adjusted bloom/postprocessing effects
- Fixed LIFE gadgets briefly playing a frame of the inspection animation whenever picked
- Slightly reduced range damage of explosive barrels
- Removed flocking from Kleers to simplify their path finding
- Small nerfs have been applied to weapons that have infinite ammo/usage
- Fixed missing gameplay scripts for a few enemies
- Various smaller visual adjustments applied to weaponry
- Various smaller visual and sound adjustments applied to enemies as well as a few fixes
- Improved gore effects
- Improved NETRICSA enemy presentations, added the Octanian Raider's message