Divinity: Original Sin 2

Divinity: Original Sin 2

84 ratings
ZarkavianMods - GM Assets
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
15.815 MB
May 10, 2021 @ 1:49pm
Oct 19, 2021 @ 6:30pm
57 Change Notes ( view )

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ZarkavianMods - GM Assets

Description
Feeling the lack of content in the Game Master mode? Then you might want to check out this mod.

I've manually added almost all of missing NPCs and decoration that were discarded, ignored or incomplete and the list of additions don't end there. More info below!

STATUS

Discontinued.

CONTENT
1.CHARACTERS


Most characters have no innate abilities so game masters can decide what is best for them, but some others were given special unobtainable skills that allows them to be functional or unique.

Some of the additions are:
  • Blank characters to customizate from zero.
  • Reworked original NPCs to be more appealing.
  • New species like goblins and ogroids.
  • Huge light beings that look like gods.
  • New undead, monsters and animals.
  • Giant incarnates and totems.
  • Meme material characters like cameos and funny/strange creatures.
  • New size variants to already existing characters.
  • Children and young animals.
  • Ghosts that can only be seen with spirit vision.
  • Wandering NPCs (Currently bugged, be patient or use another mod for this in the meanwhile)
  • Visually unique and special characters that cannot be achieved by GM mode tools.

2.PLACEABLES


This is just a simplified list, there is more items that don't show up here.
  • Containers - Tents, ambushers, entangled corpses, piles...
  • Decoration - Ships, wagons, banners, platforms, walls, gore, bushes, webs...
  • Mechanisms - Ladders, translocators, spawners, special effects...

3.ANIMATIONS


Character animations triggered by abilities and status effects to boost roleplay.

5.SPELLS


I've added basic spells that were missing from GM mode like:
-Shapeshifting spells.
-Hypercharged elemental lasers.
-Source manipulation spells.
-Bard spells.
-Summoning spells outside of summoning school.

SPECIAL THANKS
I would like to thank every single person that gave a try to my mod (first one ever in any game) and shoutout those modders that taught me when I needed it.
  • Fabian95qw
  • Luxen
  • LaughingLeader
  • Murderbot
  • Majoras Vox
  • Dr.Pawsworth
17 Comments
Dozer Aug 21, 2021 @ 4:05pm 
Great mod, man:ggxrdmay:
Majoras Aug 14, 2021 @ 11:59pm 
Looking awesome man :D!
Tryhardinus  [author] Aug 13, 2021 @ 2:43am 
Remember to use the voting system, this mod doesn't have a rating yet. Thank you in advance.
FarEastMatt Aug 2, 2021 @ 8:46pm 
Can't wait to dig into this...I'm just starting to mod my own skills on the way to making at least one of my own classes...but after I've got the first one done, I intend to start noodling around with GM mode and making new story content. So this looks like it'll be super handy.
Sir Derpington The Hero Jul 6, 2021 @ 8:46pm 
Sure no problem, it's one of the best mods in the divinity workshop
Tryhardinus  [author] Jul 6, 2021 @ 8:44pm 
Thank you very much! It really boosts my morale to read this things. If you have any suggestions just drop by my discord.
Sir Derpington The Hero Jul 6, 2021 @ 8:33pm 
Yo keep up the good work, I really appreciate the effort you go through with this mod, very useful in my campaign i made for my bros
Tryhardinus  [author] Jul 5, 2021 @ 4:13am 
Consider it done for next patch. Thx for the intel.
zulOkin Jul 4, 2021 @ 7:08pm 
consider changing the atmosphere before taking the minimap pic
Tryhardinus  [author] Jul 4, 2021 @ 6:51am 
I've created a discord server to get in touch with me easily. You can find the link in the SUPPORT segment of the mod description.