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游戏中的武器和盔甲只能在特定的世界中获得,或者怪物可以在死亡时扔掉它们。这种模式的飞船可以在任何世界制造这些武器,你只需要达到一定的水平。
为了不打乱游戏的平衡,这种武器不是那么容易创造的,但如果满足一定的条件,它可以非常有利可图。
增加了39个项目,包括装甲、火药成分、近距离和远程作战武器。这些物品的特征没有改变。清单包括:
-精灵套装
-骑士套装
-地精武器
-骷髅武器
-冰霜武器
-护身符和戒指
食谱从4级开始添加,到12级后添加。
I think to make a number of big changes and will be pleased with the opinion of others. Tell me, how do you feel about such changes?
All recipes will become more complicated. Now it is enough to get a specific level that disrupts the balance, in my opinion. Obtaining recipes in other ways and making items at workstations will add interest to the game. This will affect powerful objects.
The skeleton set is deleted. It is a strong set, belongs to halovin and is also obtained when reaching a certain level. Now I am working on events in the game and plan to add the ability to receive all items from the Halloween set (another modification), but through a room search or quests