Stellaris

Stellaris

626 ratings
Origins Expanded
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8.923 MB
May 3, 2021 @ 1:45pm
Jun 5 @ 5:55am
27 Change Notes ( view )

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Origins Expanded

Description
Compatible with Stellaris 4.0 but should work with previous version too

Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again? Maybe you feel like roleplay takes a hit because default origins are very limited and you want a wider panel of choices.



Features

- Add 37 new origins to the game.

Examples:

Wave of refugees:
As this species was about to embark on its first interstellar flight, massive ships seemingly devoid of weapons appeared in the sky. Very soon after they landed on the planet and millions of aliens emerged from the ships. Add 6 pop of a chosen species.

Near extinction:
As this civilization was about to colonize space an unknown alien race invaded this planet. After a few years of war, the different countries united, they eventually regained ground and exterminated the last invaders. The majority of this species was decimated, and the infrastructure destroyed. Start with 10 pops but some technologies unlocked.

Early Colonization:
Before the discovery of hyperdrive technology, this civilization sent generational spaceships to two other systems to colonize their habitable planets.

All addons have been created to integrate harmoniously with the base origins but also to avoid any incompatibility.


Compatibility

  • Should be compatible with every other mods as it does not alter any base game files.
  • Not achievement compatible


Language

If you wish to translate the mod, I will be happy to add it to the files and credit you.

English: Done
Portuguese: Done by PedroMortic
French: Almost Complete
Russian: Incomplete
Japanese: Done by Rio_Mizuhoshi


Credits

Features artwork from various authors such as Wang Rui, Infinitecog, Furio Tedeshi, Nathan Boyd, Seven-teenth, Sergey Vasnev and Leej, credits goes to them.

Origin Ideas:
"Disharmonious Unity" : ArcaneGamer
"Unpopular Resort" : OptimusPrimordial
"Choosen Protectors" : Silversmith
"Massive Homeworld" : PedroMortic
"Uplift Mania" : Kashino
Popular Discussions View All (2)
27
May 11, 2024 @ 2:42pm
PINNED: Origin Ideas & Balancing
Askil
2
Aug 5, 2023 @ 3:52am
gog version
Sweet_acc_pr0sa
259 Comments
Janlitschka Jul 7 @ 11:10am 
Which ones do work tho?
mjolnirCSOcarrier Jun 14 @ 12:10pm 
This mod really needs an overhaul because of the new pop system that was introduced.
lemurs2 Jun 11 @ 12:18pm 
Yeah, about 50% do not work.
Draconic Warlord Jun 11 @ 7:30am 
It does seem that some of the origins are still broken or their localization is not updated for 4.0
lemurs2 Jun 10 @ 9:24pm 
Technological Unity adds +2 researcher jobs?
YutaniWakazashi Jun 9 @ 6:58am 
Enslaved Civilization is broken. Founding species starts with ZERO pops. All pops are of the enslaved species.
thruthewormhole Jun 6 @ 8:33pm 
I'm so happy to still see people creating new mods for this game after so many years.
Question: I selected the "Awakened" origin and... it seems I have 100 pops on each of my starting planets? Is that supposed to happen?
Askil  [author] Jun 6 @ 3:27pm 
Thank you everyone for the support!

Also to @anotherone773 It’d be great if players made it standard to back up on their own computer the mods they use when choosing to play with an outdated version of the game.
anotherone773 Jun 6 @ 9:26am 
Broke my save. Im running 3.14 because i use older mods. Whatever you did to update it caused a popup event window with no info. It will pop up a dozen or so per game day making the game unplayable. Had to disable and start over because without the mod my save crashes the game. It would be great if modders would make it standard to upload the legacy version so we didn't have to start over so much when something changed.
rflox93 Jun 5 @ 11:39am 
I am sure you could find someone to replace you on the modding discord