Stellaris

Stellaris

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Origins Expanded
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File Size
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8.923 MB
May 3, 2021 @ 1:45pm
Mar 10, 2024 @ 3:45pm
25 Change Notes ( view )

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Origins Expanded

Description
Compatible with Stellaris 3.11 but should work with previous version too

Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again? Maybe you feel like roleplay takes a hit because default origins are very limited and you want a wider panel of choices.



Features

- Add 37 new origins to the game.

Examples:

Wave of refugees:
As this species was about to embark on its first interstellar flight, massive ships seemingly devoid of weapons appeared in the sky. Very soon after they landed on the planet and millions of aliens emerged from the ships. Add 6 pop of a chosen species.

Near extinction:
As this civilization was about to colonize space an unknown alien race invaded this planet. After a few years of war, the different countries united, they eventually regained ground and exterminated the last invaders. The majority of this species was decimated, and the infrastructure destroyed. Start with 10 pops but some technologies unlocked.

Early Colonization:
Before the discovery of hyperdrive technology, this civilization sent generational spaceships to two other systems to colonize their habitable planets.

All addons have been created to integrate harmoniously with the base origins but also to avoid any incompatibility.


Compatibility

  • Should be compatible with every other mods as it does not alter any base game files.
  • Not achievement compatible


Language

If you wish to translate the mod, I will be happy to add it to the files and credit you.

English: Done
Portuguese: Done by PedroMortic
French: Almost Complete
Russian: Incomplete
Japanese: Done by Rio_Mizuhoshi


Credits

Features artwork from various authors such as Wang Rui, Infinitecog, Furio Tedeshi, Nathan Boyd, Seven-teenth, Sergey Vasnev and Leej, credits goes to them.

Origin Ideas:
"Disharmonious Unity" : ArcaneGamer
"Unpopular Resort" : OptimusPrimordial
"Choosen Protectors" : Silversmith
"Massive Homeworld" : PedroMortic
"Uplift Mania" : Kashino
Popular Discussions View All (2)
27
May 11, 2024 @ 2:42pm
PINNED: Origin Ideas & Balancing
Askil
2
Aug 5, 2023 @ 3:52am
gog version
Sweet_acc_pr0sa
240 Comments
The empty popup are connected to the origin Failed Cryo, they are from two events (NDO.451 and NDO.452). Those events affect population and they need to be updated. I was looking to make the mod work for myself, but paradox doesn't release documentation for modding, so currently I have no idea how to fix it.
wancar May 14 @ 9:42am 
Hi @Askil
I hope thesis + work are going well & you can soon get deserved free time.

You're probably aware, we're now in 4.0. Some radical changes to pop system, maybe others. Many Origin mods are causing notable problems.

In case it helps:
I started random game. All current DLC's, current 4.0 version, ONLY this mod:
- Economy's wrecked. Energy & food are in the red. All I can think is the new pop system (?).
- I start the clock: Every single day the game pauses & I get 2 empty undefined little event/warning/dunno boxes perfectly centered, no clues what causes it.

Yours not the only origin mod affected. Number of boxes depends on the mod tho.
** If I enable the 8 origin mods I use currently:
- Economy wrecks, like when I enable a single one.
- I get empty undefined boxes too. More than 20 total, I get distracted counting before the last one pops.
- Then I can restart the clock, rinse & repeat.

I hope it helps somehow.
Thanks for providing all this great content!
EJR May 7 @ 5:53am 
Update for 4.0?
Janlitschka Feb 17 @ 3:00pm 
Breaks the game from now on
MrFunEGUY Jan 11 @ 10:54am 
Two things:

1. Disturbed Developpment should be limited to not being gestalt, not just not machines. This is due to the ethics attraction modifiers.
2. I don't know if Developpment is intentionally spelled wrong, because it is spelled both correctly and incorrectly in the same paragraphs. It should only have 1 p.
MrGulag Dec 30, 2024 @ 7:08pm 
Know this mod hasn't been updated in a bit, but theres an incompatibility between this and ECC bug branch, since the Megacorp Unification origin doesnt count the 2 new megacorp types for the origin
notadev Dec 28, 2024 @ 10:33am 
i wonder what his thesis was on
YutaniWakazashi Oct 31, 2024 @ 6:14pm 
Update: After the most recent small patch to 3.14, no longer getting the CTD. So maybe what they did fixed the issue I was having.

At any rate, all the premade empires using this mod seem to be working. If any issues arise I will post about it.
YutaniWakazashi Oct 30, 2024 @ 3:10pm 
This may be causing a CTD when starting a new game. I really, REALLY hope not, but it's just about the only un-updated mod I have that I haven't ruled out yet.
Stitched Sep 29, 2024 @ 12:18am 
Can confirm, quite a few of these origins still work. I tend to not pick anything that seems to be interacting with new mechanics introduced and had all the luck thus far. I refuse to give this mod up :D Thank you Askil for the wonderful mod.