Stellaris

Stellaris

Origins Expanded
259 Comments
Janlitschka Jul 7 @ 11:10am 
Which ones do work tho?
mjolnirCSOcarrier Jun 14 @ 12:10pm 
This mod really needs an overhaul because of the new pop system that was introduced.
lemurs2 Jun 11 @ 12:18pm 
Yeah, about 50% do not work.
Draconic Warlord Jun 11 @ 7:30am 
It does seem that some of the origins are still broken or their localization is not updated for 4.0
lemurs2 Jun 10 @ 9:24pm 
Technological Unity adds +2 researcher jobs?
YutaniWakazashi Jun 9 @ 6:58am 
Enslaved Civilization is broken. Founding species starts with ZERO pops. All pops are of the enslaved species.
thruthewormhole Jun 6 @ 8:33pm 
I'm so happy to still see people creating new mods for this game after so many years.
Question: I selected the "Awakened" origin and... it seems I have 100 pops on each of my starting planets? Is that supposed to happen?
Askil  [author] Jun 6 @ 3:27pm 
Thank you everyone for the support!

Also to @anotherone773 It’d be great if players made it standard to back up on their own computer the mods they use when choosing to play with an outdated version of the game.
anotherone773 Jun 6 @ 9:26am 
Broke my save. Im running 3.14 because i use older mods. Whatever you did to update it caused a popup event window with no info. It will pop up a dozen or so per game day making the game unplayable. Had to disable and start over because without the mod my save crashes the game. It would be great if modders would make it standard to upload the legacy version so we didn't have to start over so much when something changed.
rflox93 Jun 5 @ 11:39am 
I am sure you could find someone to replace you on the modding discord
The Witch-King Jun 5 @ 8:53am 
Thanks Askil! I really was hoping for an update for this mod!
EJR Jun 5 @ 7:47am 
Thank you very much, Askil! This mod actually adds a lot more that is needed to the game in regards to origins, they are much better than what Paradox came up with gameplay and roleplay-wise
wancar Jun 5 @ 6:48am 
Thank so much Askil. Wishing you the best life can bring your way!
零気 Jun 5 @ 6:26am 
Thank you so much for taking the time to update this mod! I love the origins added!! :nkLove:
Askil  [author] Jun 5 @ 6:03am 
The mod has been updated to 4.0 to address the most pressing issues, though some minor problems may still remain. Anyone is welcome to make their own updates.

I have kept this mod updated for 4 years now. I haven’t played the game in a while, coupled with life. I find myself with less time and motivation to keep the mod fully up to date. That said, I love this community and I’ll try to maintain it as best I can
EJR Jun 3 @ 9:43pm 
Mod isn't updated for 4.0
YutaniWakazashi Jun 2 @ 10:05am 
This mod is currently causing a CTD.
Spector641 May 26 @ 2:08am 
Please update or give us the free will so we can update it ourselves.
SpooNNNeedle May 24 @ 4:56pm 
origin with 2 starting colonies is throwing a billion empty popups as well, enough to even crash my game!
The empty popup are connected to the origin Failed Cryo, they are from two events (NDO.451 and NDO.452). Those events affect population and they need to be updated. I was looking to make the mod work for myself, but paradox doesn't release documentation for modding, so currently I have no idea how to fix it.
wancar May 14 @ 9:42am 
Hi @Askil
I hope thesis + work are going well & you can soon get deserved free time.

You're probably aware, we're now in 4.0. Some radical changes to pop system, maybe others. Many Origin mods are causing notable problems.

In case it helps:
I started random game. All current DLC's, current 4.0 version, ONLY this mod:
- Economy's wrecked. Energy & food are in the red. All I can think is the new pop system (?).
- I start the clock: Every single day the game pauses & I get 2 empty undefined little event/warning/dunno boxes perfectly centered, no clues what causes it.

Yours not the only origin mod affected. Number of boxes depends on the mod tho.
** If I enable the 8 origin mods I use currently:
- Economy wrecks, like when I enable a single one.
- I get empty undefined boxes too. More than 20 total, I get distracted counting before the last one pops.
- Then I can restart the clock, rinse & repeat.

I hope it helps somehow.
Thanks for providing all this great content!
EJR May 7 @ 5:53am 
Update for 4.0?
Janlitschka Feb 17 @ 3:00pm 
Breaks the game from now on
MrFunEGUY Jan 11 @ 10:54am 
Two things:

1. Disturbed Developpment should be limited to not being gestalt, not just not machines. This is due to the ethics attraction modifiers.
2. I don't know if Developpment is intentionally spelled wrong, because it is spelled both correctly and incorrectly in the same paragraphs. It should only have 1 p.
MrGulag Dec 30, 2024 @ 7:08pm 
Know this mod hasn't been updated in a bit, but theres an incompatibility between this and ECC bug branch, since the Megacorp Unification origin doesnt count the 2 new megacorp types for the origin
notadev Dec 28, 2024 @ 10:33am 
i wonder what his thesis was on
YutaniWakazashi Oct 31, 2024 @ 6:14pm 
Update: After the most recent small patch to 3.14, no longer getting the CTD. So maybe what they did fixed the issue I was having.

At any rate, all the premade empires using this mod seem to be working. If any issues arise I will post about it.
YutaniWakazashi Oct 30, 2024 @ 3:10pm 
This may be causing a CTD when starting a new game. I really, REALLY hope not, but it's just about the only un-updated mod I have that I haven't ruled out yet.
Stitched Sep 29, 2024 @ 12:18am 
Can confirm, quite a few of these origins still work. I tend to not pick anything that seems to be interacting with new mechanics introduced and had all the luck thus far. I refuse to give this mod up :D Thank you Askil for the wonderful mod.
YutaniWakazashi Sep 27, 2024 @ 4:24pm 
Mod seems to still work, though I admit I haven't tried every origin by a long shot.
YutaniWakazashi Sep 14, 2024 @ 12:49pm 
How did your thesis go?
Zooasaurus Jul 9, 2024 @ 5:42am 
@Askil Thank you, good luck!
Askil  [author] Jul 9, 2024 @ 1:12am 
@Zooasaurus Will do, but not for some time. Been really busy finishing my thesis and with work. I will take a look once I have a bit more free time
Zooasaurus Jul 8, 2024 @ 10:18am 
@Askil Please update this, there are several crucial bugs as mentioned below
Chloecore Jun 30, 2024 @ 1:34pm 
Is Cycles of War broken? I don't get the ability to build destroyers
Dr. Quackers M.D. Jun 6, 2024 @ 12:30pm 
early colonization sometimes spawns a barren planet that you have pop on but cant interact with via its ui. I have things like giga structure and real space series really the only things I could think conflict..
Ethanmatrix May 25, 2024 @ 2:48am 
Cycle of war no longer gives destroyers to start with. This issue needs fixing!
YutaniWakazashi May 11, 2024 @ 6:23pm 
I'm playing now and so far no issues. That said of course I haven't tried anywhere near all the origins so we will see.
YutaniWakazashi May 10, 2024 @ 4:49pm 
I am also wondering if this is safe after update.
EJR May 7, 2024 @ 5:56pm 
Is this safe from what 3.12 changed?
TheLonelyWarrior May 3, 2024 @ 2:31pm 
Hello, first I want to say that it's a fantastic mod. Second if I can ask, would it be possible to start as the rebel instead of the overlord in the rogue colony origin? It would be a quite challenging and fun thing to play.
Xandras89 Mar 30, 2024 @ 5:24am 
I have selected cycle of war as origin for my game, and i don't get the destroyers tecnology any idea of what's wrong?
I've tested it with only this mode activated and it doesn't work so it's not a compatibility problem.
I've unnistalled the mod various times even manualy deletting all the files and reinstalled everything.
Nothing Worked, so it's probably a bug of the mod. Please let me know if someone have found a solution.
REDbeard Mar 12, 2024 @ 12:58am 
The Unpopular Resort origin is a blood awesome concept, but the homeworld is glitched. It doesn't have ANY natural deposits or features. So unlike a normal gaia world (or world of any description) it doesn't get special resource deposits and is severely limited in the number and nature of districts that can be constructed.

This is not a complaint or a call to action. Just thought you would like to know. I love your mod, have a great day.
lemurs2 Mar 10, 2024 @ 4:30pm 
Thank you for the update, i appreciate that.
YutaniWakazashi Mar 6, 2024 @ 6:21pm 
Yes they are compatible, I have both loaded and no issues.
l16ma3alls Mar 2, 2024 @ 7:31pm 
is this compatible with Origins Extended
Anakin1773 Feb 28, 2024 @ 6:39pm 
Ok then, thank you.
EJR Feb 28, 2024 @ 5:45am 
Alright thanks, I just wanted to make sure since this mod has Origins essential to some of my builds so I'd hate to see it go if I had to uninstall it
Askil  [author] Feb 28, 2024 @ 1:30am 
@Anakin177 Hi, yes I will change the version over the weekend. I was hoping to finalize my update for this mod before updating it but I focused on other projects lately, the update for the localization will be completed over time instead. Before integrating any other mod in Origins Expanded

@austinhuwer1242 I use UI Overhaul Dynamic

@EJR No, the version is not correct but the mod work fine, it should even work with any version of Stellaris going back to 2.6