Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Mercenary Army Type v1.2
   
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Feature: Buildings, Units
File Size
Posted
Updated
26.328 MB
May 2, 2021 @ 11:15am
May 10, 2021 @ 7:12am
5 Change Notes ( view )

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Mercenary Army Type v1.2

Description
Mod that adds buildings for the recruitment of mercenary units.

This mod creates a building line for your "normal" professional army, where the normal faction units can be recruited, furthermore it creates the mercenary army building line , where region specific mercenary units can be recruited. Balancing is created by the option between the 2 types, it is either but never both.

Features:
- Professional army type:
  • Law bonus increase with every level of the professional army type building.
  • "Normal" units are recruitable in military infrastructure buildings.
- Mercenary army type:
  • Trade bonus increase with every level of the mercenary army type building.
  • Mercenary units are recruitable in military infrastructure buildings.
  • Pre-Marian roman units are recruitable in Italy by the roman factions after the Marian reforms.
  • Mercenary numidian units are recruitable in north Africa by the carthaginian faction.
- Balancing:
  • Switching to a different army type is only posible when there are no military infastructure buildings build within the settlement.

This mod is still in development so there are some slight bugs/kinks to work out.


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Some help with getting to this mod to work / how this mod works:
Both sets of amy buildings are only buildable when the right army type building is built. The normal set of army buildings are always avalible from the beginning of the campain even with our the "normal" army type building (probably in future versions all setlements will start with this army type building already built). To change to the mercenary army type (or back to the normal type), demolish all military buildings (barracks, stables, archery range and army type building). Next build the prefered army type building (mercenary or "normal" professional). Now the prefered buildings will be avalible.

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Possible future updates:
  • I would like to change the buildingtree to make the use of this mod more intuitive.

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V0.1 - 2 May @ 8:15pm
Bugs:
  • The game crashes for some people (unclear why, needs further investigation)
  • Merc units are not always recruitable (ownership or hiddenresource problem, should be an easy fix)

V0.2 - 4 May @ 2:15pm
Resolved bugs:
  • Merc units are not always recruitable (ownership or hiddenresource problem, should be an easy fix) - added ownership, changed hiddenresources and added an updated map.

V1.0 - 6 May @ 6:57pm
MAJOR UPDATE - intuitive design
  • Added 2 levels to the army type builings
  • All bonuses (law/trade) now come from the army type buildings
  • Mercenary recruitment buildings are no longer linked to a level of market building or a level of barraks buildings
  • Mercenary recruitment buildings do now have the same building tree as the professional recruitment buildings
  • Added UI pictures for the army type buildings

V1.1 - 8 May @ 3:23pm
All faction owned provinces with military infastructure now start with a professional army type building at the start of the game.

Bugs:
  • There is an unnamed error when starting TWR-R with this mod enabled, this does not impact the game play.

V1.2 - 10 May @ 4:12pm
  • Added mercenary numidian units recruitable only by the carthaginian faction in north africa (wanted to do this for spain aswell but the carthaginian and spanish unit rosters do overlap a lot already)
  • Added a sneak preview of auxilia (mercenary) units only recrutable by roman factions in costum battles (these units will become recruitable on the campain map together with other auxilia units in a future update)
24 Comments
HITMAN 2-3 Jul 2, 2022 @ 12:22pm 
game crashes every time i try an turn it on
Cosmos May 12, 2021 @ 8:47am 
The game won't start
好胸好胸 May 11, 2021 @ 6:21am 
STILL BROKEN ,WHEN I USE IT THE GAME BROKEN
Cosmos May 10, 2021 @ 9:52pm 
Не запускается игра.
Leo May 7, 2021 @ 6:53am 
For those who are confused about this mod, as I was at first, it does not allow for the building of both professional soldiers and mercenaries from a town. That is it does not add a mercenary building of which you can recruit mercenary auxiliaries from but rather the mercenary recruitment buildings replace your normal troop buildings. This might be fine for some regions, because there are some strong mercenaries, for the most part you are probably far better off just buying mercenaries or sticking to your normal troops for most factions. To get the mercs in your province all the professional buildings have to be destroyed and many turns have to be spent getting it up and operational. By that time you could have used it to help pump out professional troops and conquered half the map.

I like the general concept, but it falls short of expectations.
Agent Washington May 6, 2021 @ 1:57pm 
Seems to working now thanks. Could we get a list of settlements to recruit specific mercenaries?
Iloid  [author] May 6, 2021 @ 10:09am 
With the intuitive design update I tried to make this mod more intuitive and usable. I had hoped to mod the building tree, but for now I have not yet found how (as this is very different form RTW where buildings would automaticly be added to the building tree). This however has resulted in less complexity, this might come back in the future when if become familiar with modding the UI of the building tree.
Iloid  [author] May 6, 2021 @ 1:00am 
@Agent Washington, are you sure you have the right buildings build? To recruite mercenary armies one need the following buildings: mercenary army type, trader and militia barracks (the mercenary army type variant of militia barracks). When these buildings are build one should be able to recruite Samnite Mercenaries in Arretium.
Agent Washington May 5, 2021 @ 1:41pm 
I am unable to recruit mercenaries tried in Arretium an Syracuse.
好胸好胸 May 5, 2021 @ 3:06am 
Thank u so much . You are Kindly