Tabletop Simulator

Tabletop Simulator

258 ratings
Lancer RPG Table
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Play Time: 180+ minutes
Language: English
Tags: Mecha
File Size
Posted
Updated
9.548 MB
Apr 13, 2021 @ 11:45pm
Jan 28 @ 6:43pm
4 Change Notes ( view )

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Lancer RPG Table

In 1 collection by Rattleboneses
Rattleboneses's TTRPG Tables
5 items
Description
It is 5016u, and the galaxy is home to trillions. At the core of humanity’s territory there is a golden age, but outside of this newly won utopia the revolutionary project continues.



Lancer is a hopeful tabletop RPG about people in giant robots fighting to make the galaxy a better place. If this is your first time hearing of it I highly recommend watching Dragonkid101's intro to Lancer, or taking a peek at the book which is free!

Video intro by Dragonkid101: https://youtu.be/uyQcrpCy4iQ

The game itself! https://massif-press.itch.io/corebook-pdf-free

Welcome to the origional version of my custom Lancer mod! This version's map loader is broken, and a few other features are broken. Check out the new version [Coming Soon!]



I tend to do a feature list for my tables, and this will be no exception. That said, to get a really good idea about how this table works you can look below under the 'For Pilots' and 'For Game Masters' sections to get a tutorial on how to use the table itself!

~Miniatures for all first-party NPCs and player mechs, as well as many second-party and custom mechs
~Tokens for all effects and deployable
~Customizeable standee models for adding your own custom mechs
~Personal references for rules
~Fancy dice if you want to roll on the table itself
~A quick reference for mech-combat designed to help you hit the ground running

And as of the Massif update...

+A new map loading system that is easier to use and much more functional
+New 3d maps to battle across
+A down-time stage listing listing available downtime actions by expansion
+Flying bases
+Invisibility, lighting, and weather modifiers
+Holographic Objective markers
+GM toys and tools



Pilotside, this experience is designed to be as smooth as possible. This table is built with the expectation of being paired with the Comp/Con digital tool, so your first step should be to go to https://compcon.app/#/ and build a character. Comp/Con is setup so that you can build a character from scratch before reading the rules in depth, so it is a great place to start exploring Lancer journey if you aren't ready to dive into that nice thicc book quite yet. Once you have your character set up on Comp/Con there's only a few steps to get you set up for TTS!

To get locked and loaded:
~Open up your pilot sheet on Comp/Con, either on a side monitor or other window that you can tab to easily. You can find it at https://compcon.app/#/
~Use one of the pre-built standees or flats provided, or make a custom one.
~~To make a custom image for your mech, go to https://www.retrogrademinis.com or make your own mech art
~~Edit the texutre on one of the minis to replace the existing mech with your own.
~That's it! You are ready to rock and roll!

While you are playing, remember that you also have access to loads of nifty play aids!
~Check the drawer in front of your seat for a combat quick-reference, a pdf of the full mech-combat section for easy reference, and a dice set.
~If you are unsure what all the actions are and want to see them at a glance you can also check the reference cards at the end of the table, which show the quick descriptions of actions and the full rules text when you mouse over them. They are also sorted by how often you are likely to use each action so you can find your basic actions at a glance!



For GMs, this table will involve a bit more setup.

To set up an encounter for your players using the Stage tool:
~Find a map among the Custom Maps box in the top right part of the GM's section
~Drop that map onto the "Drop Bags Here" hex of the Stage token
~Drag and drop the NPC models from the bottom left onto the board

To make custom NPCs, follow the steps above for modifying miniatures!

You can also search the Workshop for Battletech or Lancer maps and additive-load them onto the table.

Additionally, a 3D lancer map-making mod is coming soon, so be on the lookout!



☕My Ko-Fi☕ https://ko-fi.com/rattleboneses

If you need any other advice or want to meet fellow Lancer, join the Lancer Discord! https://discord.gg/PZZa35fRhd

Farewell Lancer, may Ra smile upon you!
94 Comments
Rattleboneses  [author] Sep 6 @ 4:14am 
Thanks for the note Sentinel! I'll check in on that as soon as I can!
Sentinel Aug 30 @ 6:27pm 
This module is incredible! Thank you my hardest way to host has been just lack of good tools accessible to me and this is great!

Real fast though: Not that it hurts too much but the Bags for 'Breachers' are spawning things named and such for 'Cataphracts' instead.
FilippineMachine Aug 30 @ 12:14pm 
So when I first load in, everything is having an import error. What am I to do to solve that issue? I saw that there was also some SSL issue as well so I don't know what to fix in terms of that.
TSINISTAR Aug 12 @ 7:28pm 
When I change the texture for the minis they just become a big, jumbled mess.
Qwazy Jul 5 @ 3:11pm 
Is there a way to remove statuses applied to models once applied or is it a permenant thing once applied? Love the map btw this is so helpful for a first time GM!
Poikooze Jun 23 @ 8:55am 
Hey, is the board/map underneath all the terrain objects meant to stay as the default lancer table image? Is there a way to fix that?
Flora Jun 22 @ 11:14am 
if you scroll down you can see a comment i made about it, i hope that helps
Donald of the Depot Jun 22 @ 9:15am 
Mod looks great, but when load it into TTS it tells me unable to connect to complete SSL Connection and many models and files/pdfs don't load and are unable to be imported. This may have been discussed before and I didnt see it but is there a workaround for this?
Pixelsteroids May 19 @ 1:13pm 
konstlang's comment worked for me, I didn't know which line i should delete so I went through the script editor and deleted every line that said

if cb or Global.getVar("hld") != 0 then broadcastToAll("The Current Set is Busy...", {0.943, 0.745, 0.14}) do return end end

and it worked perfectly on this tabletop and the map maker
Rattleboneses  [author] May 12 @ 8:29am 
Thanks for your help guiding folks Flora!