XCOM 2
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Alpha's Workshop Overhaul
   
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113.153 KB
Apr 8, 2021 @ 11:45am
Apr 27, 2021 @ 2:38pm
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Alpha's Workshop Overhaul

In 1 collection by Alpha115
Alpha's Mod Collection
24 items
Description
This mod overhauls the Workshop.

Recycling
Engineers staffed in the Workshop will now generate 5 supplies every day.

You can override this to instead use the Engineer's skill-level to give supplies, change the max amount or setting a different fixed amount.

These can be enabled and tweaked in the mod's "XComGame.ini" file.

Extra Slots
Increases Workshop Staffslots to 3.

How many Gremlins an Engineer gives is left untouched.
However you can change how many each Engineer gives in the "XComGame.ini" file, if you want to. Sometimes however increasing or decreasing the size might not work. Attempting to figure out why it works for some people and not others.


Each feature can be individually disabled in the mod's "XComGame.ini" file.

Credits
Mainly a different version of Cain's Workshop Overhaul.

Recommendation
If you enjoy this mod take a look at my buildable items mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2434546410
26 Comments
Kuro Dmon Mar 13, 2024 @ 3:15pm 
The Old Mod that allows up to 4 Workshop Slots also unfortunately screws up a bunch of slots. I'm eager at this one as a potential replacement. But I am curious if this one *also* can go up to 4 slots, or if the increase to 3 is the safest maximum.
Lebowskichild Mar 9, 2024 @ 7:49am 
Hi @Alpha, may I ask, the additional Staffslots, are the same cost in power and upkeep as the original upgrade?
Alpha115  [author] Jan 2, 2024 @ 7:29pm 
@PhlpStrand you need to go to the mod's XcomGame.ini file not the base game one.
PhlpStrand Jan 2, 2024 @ 1:49pm 
My utmost thanks to the mod community for your time and skills that have turned Xcom from a good game into a great game; and to Alpha115 in particular for this mod. I'd be very happy to have a little direction: +5 supplies/ day x 3 engineers seems to be quite over-powered, even on legendary, so I would like to reduce that.

As instructed above, I've opened the "XComGame.ini" file (on my CPU, located in the XComGame/Config folder) and didn't see an appropriate line or even a "5" value that could be edited to a lower value (1). The file's content (example below) looks more like a series of references. I've not tried to edit a .ini file before, but am happy to make this first effort. I feel like I'm looking in the wrong file(?)

...
[XComGame.CharacterPoolManager]
CanConvertToVIPTemplateNames=Soldier

[XComGame.XComDestructibleActor_Action_PlayEffectCue]
MaxEffectsPerFrame=40

[XComGame.XComDebrisManager]
MaxNumDebrisSpawnsPerFrame=10
...

Cheers for any guidance.
Alpha115  [author] Jun 18, 2023 @ 10:39pm 
@hassanrokhri31 Yes.
HKR31 Jun 18, 2023 @ 6:52pm 
Compatible with 'Covert Infiltration'?
jat11241976 Jan 23, 2023 @ 8:31pm 
Excellent, appreciate the response! Subscribed, thumbs up
Alpha115  [author] Jan 19, 2023 @ 7:18pm 
@jat11241976 it does work with the mod.
jat11241976 Jan 19, 2023 @ 6:44pm 
Anyone know for sure if this mod works with Rustys Combined Workshop and Lab mod?
Kithers Nov 4, 2022 @ 6:07am 
I'm having the same issue as @Raizemberg namely no matter what I do I cannot adjust the per engineer gremlin amount and remains at 2 per engineer. The supply value is working, however. Has anyone successfully adjusted the gremlin amount per engineer? It seems this is also an issue in the mod by Oni that inspired this one.