Total War: WARHAMMER II

Total War: WARHAMMER II

131 ratings
Legendary Diversity (Wood Elves)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
462.383 KB
Mar 11, 2021 @ 8:06am
Jul 14, 2021 @ 10:22am
5 Change Notes ( view )

Subscribe to download
Legendary Diversity (Wood Elves)

In 1 collection by WRLegion
Legendary Diversity
10 items
Description
Introduction
Have you ever played a Wood Elf campaign and thought: “I want to recruit more Wild Riders for Orion but I really shouldn’t”? Have you ever wondered why there are apparently more Treemen than Dryads? Are you tired of spamming out Waywatchers? Then perhaps you will be interested in this mod.

What does this mod do?
While there are already great mods out there that make people use different army compositions, most of them punishes or outright forbids player from spamming out certain units. This mod takes a different approach. Upon reaching level 10, 20 and 30, your LL will be given a trait that improves certain units in their army. This will hopefully encourage players to use thematic, but most importantly, unique armies for their LLs. The script runs for both player and AI, so confederated LLs will come with the correct stage of their trait unlocked and AI will benefit from it.

Anti-Grind Mechanic and MCT: Reborn Support
Leveling every single LL to level 30 is quite some grind, in order to help with that, an anti-grind mechanic has been added. Once ANY of the wood elf LL (controlled by you or an AI) reaches a specified level, the final stage for ALL LLs will be unlocked.
This feature can be configured using Mod Configuration Tool: Reborn. You can choose to deactivate it or change the triggering level. The default value (if you do not use MCT) is: Anti-Grind activated and triggers at level 30.
I do not know what will happen if you change the setting in the middle of a campaign, a fresh start is recommended if you change the setting.

Recruit Faction-specific Units
After unlocking the first stage of Drycha’s trait, you will be able to recruit units exclusive to “Wargrove of Woe” in a limited fashion. (Sadly not Coeddil or any other hero unit)
However, if you are playing as “Wargrove of Woe”, you will not be able to get access to Sisters of the Thorn, Wild Riders or Great Stag Knights. (You cannot confederate Orion or Sisters of Twilight anyway)

Durthu’s Fate
This feature was suggested by @benettonkkb
After unlocking the 3rd Stage of Durthu’s Trait, the player will be presented with a special Dilemma. You can choose to either form a united army of Asrai and Forest Spirits or abandon the elves and focus on the Forest Spirit and Creatures. While the united army is more about ambushing and flanking, the Forest Spirit army prefers head on assault with a lot of debuffs on enemy units.
Now I won’t tell you both options are of the same strength, one of them is probably better than the other, but I really don’t think I can make a “Perfectly balanced mod”.

Details
Follow the link below to find out what effect each stage of trait has along with the new abilities added in this mod, I strongly recommend reading it before playing with this mod:
Click Me[github.com]

About Balance
I will not lie, most of these armies are still not as strong as a Treeman stack (And by that I mean you probably will not be able to walk out of every battle with 0 damage to your army, not they will lose to an enemy army.) They also require a lot more effort to play than a Treeman stack. But they are viable and can take on most if not all late game AI armies in a 1 on 1 situation. Also my testing is based on VH battle difficulty so they might be more powerful if you are playing on other difficulties.

Compatibility
This mod should be compatible with every other mod.
This mod is save-game compatible.
This mod cannot be removed from a campaign.

FAQ
Q: Will you make a mod for [Insert Race Name Here]?
A: Yes, I want to make one for every race.
Q: Is this mod compatible with SFO?
A: Yes, compatible if loaded after SFO (Which it does by default). However, keep in mind that it is not balanced for SFO. If you wish to make a balance patch but does not know how to, just leave me a message and I will help you.

Credit
Thank you @EvilVictor, @benettonkkb for great ideas that improved the mod.

Thank you for reading and I hope you enjoy this mod
If you have any suggestions or feedback, just let me know. But please be polite and constructive.
Popular Discussions View All (2)
18
Apr 15, 2021 @ 8:04am
PINNED: Lineup and first thoughts about Greenskins
WRLegion
13
Mar 16, 2021 @ 6:11am
PINNED: Skaven Content Update Discussion
WRLegion
55 Comments
Hoshi Apr 2, 2023 @ 5:45am 
hope this gets ported to WH3 when possible <3
Ineloquent Dec 16, 2022 @ 4:22am 
Good works ,I enjoy this mod but find it very inconvenient that there is no Chinese version.May I ask for your permission to translate this mod into Chinese? I'm sure this will make more Chinese players find the joy of this mod.
tjimagineer Dec 4, 2022 @ 4:53pm 
Whenever I turn on this mod my frame rate craters and the game is only minimally responsive.
Desponark Feb 13, 2022 @ 6:10am 
Hi why does your mod give me access to malevolent dryads, treekin, treeman and spiders, wolves and hawks when I play as sisters of twilight? Would it be possible to remove those units? For me it feels like they don't fit the scope of this mod.
nettan Dec 8, 2021 @ 5:14pm 
Any possibility of SFO version for wood elves?
Saber Nov 22, 2021 @ 5:44pm 
Hey @WRLegion- I really love your work, I have your Lizardmen and now Wood Elf Diversity mods and they have made making my armies more diverse much easier and less punishing; thanks for putting in the work.

I do have a question for you- do you plan to make a submod or what not for the Lords that Mixu adds in with his Unlocker and Mods? If someone has I suck at looking for it cause I haven't found it yet, and if I do I'll just delete this part of the comment. Anyway I was curious if that was a plan or not, and if not it's fine, you're never obligated to. Thanks again for this mod!
benettonkkb Sep 20, 2021 @ 7:18pm 
not sure what changed but I noticed I can't get drycha's specific units at level 30. Im playing as Torgovann. I'm going to try and reorder my modlist and see what happens if I play with one of the vanilla Wood elves factions
Dangerously Horny Sep 11, 2021 @ 4:00pm 
Love your diversity mods. I mainly use SFO and they still work great in about 95% of cases. My only issue with this one is the previously mentioned changes to the Hawk Rider and Sisters projectiles.

Which lines would I need to remove to get rid of those specific changes? Appreciate the work!
Starraver Aug 26, 2021 @ 3:58pm 
hey there first of all great mod here.
However, while everything is great in it the part that really interest me is the possibility to recruit Drycha unique units after confederation. Do you know about a mod that do that specificly or did you made such a mod.
Thx for your great work.