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I took the nosmes from the files and just changed the initial and final variables according to the final address ... in short, you don't need to use the init that fetches the images, there is the texture address at the end of the object's properties box. ..just change the prefixes and suffixes ... example:
your file address: \ A3 \ Structures_F \ Mil \ Helipads \ Data \ HelipadCivil_CA
======
bohemian names:
Land_HelipadSquare_F
Land_HelipadRescue_F
Land_HelipadCircle_F
===
So, just take the suffix ..._ F and replace it with _CA .... and remove the Land prefix
===
Final result:
HelipadSquare_CA
HelipadRescue_CA
HelipadCircle_CA
another question is ... how have you put the texture path you really need from setObject?
can you tell me what are the other image addresses of the other helipads ... or how do i find them?