Arma 3
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Platform Helipad
   
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Data Type: Composition
Composition Type: Logistics, Parking, Storage
Meta: Dependency
File Size
Posted
18.125 KB
Feb 23, 2021 @ 8:16pm
1 Change Note ( view )

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Platform Helipad

Description
Looks nice but sadly doesn't work with AI pilots in my testing
16 Comments
NOFACE SPECTRO 1911 Jun 23, 2021 @ 9:45pm 
Thanks my friend, I put your composition as a reference!
Freudeheit  [author] Apr 24, 2021 @ 4:23pm 
nice find!
NOFACE SPECTRO 1911 Apr 24, 2021 @ 4:17pm 
as they are all from the same folder address just do it ... but different textures I don't know ... I just used the logic I saw in your init and in the address box I tested and it worked ... thanks for answering.
NOFACE SPECTRO 1911 Apr 24, 2021 @ 4:15pm 
I did it in an easier way..but following your file ... I went here on this site: https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_EMPTY

I took the nosmes from the files and just changed the initial and final variables according to the final address ... in short, you don't need to use the init that fetches the images, there is the texture address at the end of the object's properties box. ..just change the prefixes and suffixes ... example:

your file address: \ A3 \ Structures_F \ Mil \ Helipads \ Data \ HelipadCivil_CA

======
bohemian names:

Land_HelipadSquare_F

Land_HelipadRescue_F

Land_HelipadCircle_F

===

So, just take the suffix ..._ F and replace it with _CA .... and remove the Land prefix

===

Final result:

HelipadSquare_CA

HelipadRescue_CA

HelipadCircle_CA
Predator14 Apr 24, 2021 @ 1:33pm 
:/
Freudeheit  [author] Apr 24, 2021 @ 1:19pm 
Its sadly been a while but I remember alot of tedious scrolling through the config viewer and opening PBOs
NOFACE SPECTRO 1911 Apr 24, 2021 @ 12:16pm 
\A3\Structures_F\Mil\Helipads\Data\HelipadCivil_CA


another question is ... how have you put the texture path you really need from setObject?
NOFACE SPECTRO 1911 Apr 24, 2021 @ 12:14pm 
this setObjectTextureGlobal [0, "\A3\Structures_F\Mil\Helipads\Data\HelipadCivil_CA"];


can you tell me what are the other image addresses of the other helipads ... or how do i find them?
NOFACE SPECTRO 1911 Apr 24, 2021 @ 12:07pm 
I believe it does not work because the object in its normal function works with it attached to the ground ... when you call it as an image it is just an image ... moreover the Ai ... do arma3 ... it works a lot based on terrain ... they go crazy when they are at sea even on platforms ...