The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]
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13.642 MB
21 FEB 2021 a las 14:37
3 ABR a las 10:20
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Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]

En 2 colecciones creadas por JSG
JSG's Mods
11 artículos
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Descripción
Da Rules is a sandbox-style menu that allows you to mess around with almost anything in the game, from monsters to visual effects. Sure, you can do "Every item is"...BUT you can also replace, resize, push, rotate, attach, path, animate, change costumes and a LOT more than that. Theres extra effort put into making the menu as simple as it can be BUT if you still have trouble check the tutorial by clicking on the ? button.

*If you dont want to risk your achievements with the wackies, Use the console Command 'saferules' to enter challenge mode and, by extension, disable achievements*

These wont be fixed in rep until they get officially fixed. Specially the stat ones.
If you find broken stuff thats not listed up there, report it please!.

Controls
*J key(configurable): Open the menu. Note that the full menu can be opened only on the starting room of each floor.
*Click: Select and change stuff.
*Right Click: When done on a source/target/special/conditional/modifier it lets you edit it's attributes. On the Monster/Pickup selectors, it also allows you to see the variants.
*ENTER/RIGHT SHIFT/RIGHT CTRL: confirm stuff.

Bonus Spawner
The full menu can only be opened in the starting room, in any other room you'll get the "Bonus Spawner". It's basically a micro rules menu that allows you to spawn stuff and access a few specials to mess around with....this one is kind of wonky, I may improve it over time to be closer to it's full menu counterpart.
The menu will auto-hide when you bring your mouse to the top side of the sceen, you can bring it back up by taking the mouse down again.

Challenges
There's a special "Rules Play Ground" challenge for you to do whatever you want in it with achievements off.
Theres also a "Rules Disabled" challenge, go there if you get locked out of the game.

Backup your rules
Some events, like reinstalling the game, may wipe your modded saves, so if you truly care about them I'd strongly suggest backing them up regularly. You can find them on: "maingamefolder/data/darules/"

Sharing Rules
There are 3 ways of doing so:
1-Turn your rules into a challenge: Check the readme in the mod's folder.
2-From console: you can also just share the text between your "[data][/data]" and then just do "loadcmdrules data" and the ruleset will be loaded. Theres a character limit tho, so if get into the hundred rules or something it may crash.
3-From savefile: but instead of pasting the rules in the console, you paste them between the the "[toimport][/toimport]" section of the savefile and then use the "importpresetrules" cmd on the console. No character limit for this one.

save location: "maingamefolder/data/darules/"
save location on AB+: "Documents\My Games\Binding of Isaac Afterbirth+ Mods\da rules_2403871374"

Take in mind that some newer specials are only compatible with Rep, so either dont use those or dont share your rules with people from AB+ as they may not work.

Mod Support
It's advised to run the mod alone or with as little company as possible...BUT, if you simply dont care about reliability, then you do get something in return....on the entity selector, you can access a "Mods" section that will feature most entities for the following mods:
-Revelations
-FiendFolio
-Deliverance
-Retribution(rep)
Remember that this only means that the entities from these mods will appear in the entity browser, but you can still use just about any entity, regardless of if it appears in the menu or not, by using "cmd mode".

TIPS!
-Want something to happen a bazillion times per second?, use a conditional timer with 0.01s.
-If some rule doesnt seem to apply when it should, try adding a delay, this can circumvent conflicts with other mods. It also skips anti-crash measures, BE CAREFUL THO!

Planned Stuff
List of stuff that I want to add eventually:
-Copy Button: to copy specific rules/targets/sources into new rules.
-More Specials: I have already some implemented in the code that are disabled.
-Failsafe modded rules: so they cont crash/♥♥♥♥♥♥ the menu
-Up to 3 Conditionals/Modifiers per rule.
-Random rule generator: generates random rules, it's in the code but hidden for now.
(Note that this is just a personal wishlist, doesnt mean that it will happen)

Known Issues
List of the currently known issues that may or may not be resolved over time...
-Some rule effects may not be retainted on quitting and continuing.
-Some stuff doesnt work in co-op or in situations that involve multiple characters(co-op is not fully supported, still report any issues you find!).
-Enter spawns babies: the api has no way to fix this, if you use the keyboard as p2, you can use right shift or right ctrl instead of enter to confirm.
-Stage specific rules wont work in greed mode: whats greed mode?
-Undo/redo are wonky af: they are there only to save your ass sometimes, dont rely on them too much.
-Messing up can get you get locked out of the game: Go to the modded challenges menu and enter the "disable rules" challenge. That will disable your rules, you should be able to delete them, or change them as normal.
-GridEntity rules can speed up the game if spammed: an issue with how the game works, this should be rare and, likely, an indicator that you are having a loop on your rules.
-Familiars rules can get ♥♥♥♥♥♥ up: This can happen when switching rooms, if you have mods that do wrong stuff, or when picking up a familiar item. Unless you need a familiar to spawn at a specific position, you can remedy this by giving the player the item instead of spawning the familiar.
-CMDs have a slight delay: intentional.
-Entities from disabled mods can crash the game: make sure to unload modded rules before disabling the mods that add them. Having them on presets is fine.
-Most specials that change the movement/behaviour of stuff wont interact with each other, stuff like orbit or paths.
-Collision rules suck: blame Nicalis..

FAQ
-I got locked out of the game due to a rule?
Enter the "disable rules" custom challenge and then remove the problematic rule. Then, after starting a new run normally, reenable your rules by clicking on the crossed out "Rules" option on the bottom right of the menu.

-How to make every item is??
Short explanation: No QuestItems----> Any Item you want.
Long explanation: https://steamcommunity.com/workshop/filedetails/discussion/2403871374/3104647961278924892/

-Does this disable achivements?
No, beat MOM once without any mods on and no mod will disable achievements, this is no exception.

-Can I release a mod/challenge made with this?!
NO!, please dont do that!. This mod's code is a mess, anything you code yourself will run better and be better for everyone. Want to share it, go on, but dont upload it to the workshop.

-It doesnt work?!
Make sure it appears in your ingame mods list(you need AB+ at least), go into the game and press J. If the menu doesnt open the go to the console/log and let me know what errors you see.

-How do I get the things from the trailer?
Type devrules on the debug console.

-Do I need a keyboard/Mouse?
Yes.

-I have 90 mods and this just crashed my game!
Try disabling the other 89 and see if it still crashes.

Crashes,Bugs,Annoyances?

Check and read the following topic:
https://steamcommunity.com/workshop/filedetails/discussion/2403871374/3105765614228660609/

Then report the issue here or in that topic, as described, "it doesnt work" and "it crashes" wont get a problem solved, try to provide as much info as possible.
Feedback is appreciated

Enjoy The Mod!

Last Content Updates:
- New Add/Remove Curse Specials
- New Item Count Specials
- mild co-op support(still wonky but better)
Discusiones populares Ver todo (35)
394
7 MAY a las 6:51
FIJO: Bug Reports / Pending Fixes / Common Issues
JSG
298
13 MAY a las 19:09
FIJO: Questions and Feature suggestions
JSG
7
14 NOV 2024 a las 21:14
Post Your Challenges
Radical Red Head
1.434 comentarios
JSG  [autor] 20 MAY a las 15:33 
Perma charming enemies is tricky, because the way the game does it is hardcoded as hell. Basically, to make a monster be friendly, permanently, you need to:

Monster[Label A] ----> Apply property Persistent
Monster[Label A] --on update--> Remove property friendly
Monster[Label A] --on update--> Apply property charmed
Monster[Label A] --on update--> Apply property friendly

(without persistent if you dont want them to persist between rooms)
Snekoi 20 MAY a las 15:20 
Can you spawn a charmed version of an enemy or boss, say, The Scourge? And if so, how?
JSG  [autor] 17 MAY a las 9:27 
No, theres a search functionality but thats about it. Most of the stuff should be intuitive enough tho, the only exceptions are the "logic stuff", like lights, labels, lists and the such....but I dont think theres too much interest in them to justify comitting to make a long-ass guide about them, most people just use this mod to spawn items or to play every item is X, lol.
AstroVertx 16 MAY a las 23:41 
Is there or will there be a sort of wiki/documentation for the mod. There's a lot of triggers, sources, and conditions and sometimes it gets difficult trying to remember what everything does or even can do. Mod is amazing though keep up the good work.
JSG  [autor] 9 MAY a las 17:19 
Same way you use it on a PC....but with virtual keyboard and touch controls?, I dunno, I dont own a steam deck.
cristianoaldrete 9 MAY a las 16:40 
how i use it on a steam deck?
JSG  [autor] 5 MAY a las 8:13 
If you go to the mod's folder in yourgamesfolder/mods/da rules_2403871374/ you will find a tutorial for creating challenges based on a ruleset along with a zip file with a template for it.
About the second question, if you dont want burning basement to show up you can just make a rule thats like:
Floor change ---> Set stage to Basement [On burning Basement]
chico 5 MAY a las 8:02 
Can you explain to me how to create challenges with this mod? Note: I also wanted to know how to make the player only be able to walk on a specific floor, like, without going through floors with burning basemant
Tr0nDraws 30 ABR a las 17:30 
yeah makes sense, thanks mate ill just try and trim the mod list
JSG  [autor] 30 ABR a las 16:35 
Seems to work just fine for me....it may be some other mod fucking it up or some other rule you have on. The thing when you have too many mods, specially if you have oldies, is that some mods do not take it kindly when their items are replaced, so you may be having one of those scenarios where a greedy mod is having a tantrum because da rules is replacing all of their items, lol.