Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Armies, recruitment & garrisons
   
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Tags: mod, Campaign
File Size
Posted
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5.287 MB
Feb 19, 2021 @ 2:56am
Dec 22, 2023 @ 4:46pm
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Armies, recruitment & garrisons

In 2 collections by AveMetal
AveMetal Collection
19 items
Successor Wars - Para Bellum - Compatibility Collection
17 items
Description
This mods brings realistic armies compositions for every faction, and a new recruitment and garrisons system. Each unit has been revised in every campaign and building, so each faction expands its roster and is more unique. There are units filling the gaps for all the tiers and classes, and in all the factions!

This also applies to the 393 factions unlocked through the Para Bellum - Factions mod, including all DLC campaigns and contents, and also works with custom battles. Take into account that all the features of this mod are already included with the Para Bellum - Campaign & Collection mods, so if you use any of these, this one is not necessary.

The units are now more accessible through the recruitment system, but keeping adjusted the progression level between buildings and units. The result is that there are more units available since the beginning, but in a balanced way.

The level I cities usually includes 6 garrisoned units, level II - 10 units, level III 14 and level IV 18. Greco-roman level III and IV capital cities also includes fixed artillery positions.

I don´t include the list of the rosters changes because the mod includes thousands of new entries, and here the description space is limited. There are some examples in the gallery (screenshots are taken in combination with Para Bellum - Interface), and also can be checked quickly via the custom battles, or checking the mod tables with the freeware programs PackFileManager or rpfm.


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11 Comments
Greedogre Jan 30 @ 5:31am 
dont know if it's a bug, i just fight a sparta army, it consist of 5 cav 4 slinger 4 peasant jav thrower, only handful of hoplite.
Ciaphas Cain Nov 30, 2022 @ 3:42pm 
haha aw man! I'm gonna have to get with the times and learn which is what and where lol

Oh righto, that makes it easy for me! I've never used GEMFX before so might give it a go and have a look at what there is etc.

Thank you for the replies btw, really appreciate it despite this game having aged quite a bit its good to have someone to ask questions to. Nice one pal!
AveMetal  [author] Nov 30, 2022 @ 3:34pm 
This one is also included within Para Bellum. Most of my non-Para Bellum mods are already included :D

About GEMFX, there is a profile in the Para Bellum - Reshade profiles.zip that is called like that and is the equivalent of the profile for this program, but made for reshade ;)
It is available at the Para Bellum - Collection description, in the Reshade profiles, GEMFX profile and program header.
Ciaphas Cain Nov 30, 2022 @ 1:42pm 
I have two questions, first where do I place this in mod order with PB?
Second is can I use your GEMFX preset on reshade? Never ever used that before. Is it any better?
AveMetal  [author] Dec 22, 2021 @ 2:40am 
Not very likely, but to know for sure that requires testing that is up to each one.
33'_Division_Charlemagne Dec 18, 2021 @ 5:02am 
If i have already reskins and battle rebalancing submods, there will be conflicts with yours? I have got vanilla submodded 2.4.0. and actually doing Imp.Avgvstvs campaign.?
AveMetal  [author] Sep 2, 2021 @ 3:12pm 
That is a bit strange, it should not be like that as the type of garrison units is linked to the owner's culture. What other mods are you using in combination with this one?
tonetone Sep 2, 2021 @ 1:28pm 
Why are so many Socii Hastati in the garrisons of none Italian settlements?
goddamnithasan May 9, 2021 @ 5:36am 
Very prompt, thank you! Phenomenal mod by the way, I just love the artwork done for it (UI, Unit cards, Campaign map, etc) gives a fresh and enlivened feel to the game. Keep up the good work. :steamthumbsup:
AveMetal  [author] May 9, 2021 @ 5:28am 
Yes, the Para Bellum Collection mod includes both, this mod recruitment and garrisons mechanics, as well as the Para Bellum Factions mod that unlocks all the factions.