Total War: WARHAMMER II

Total War: WARHAMMER II

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Landmark Bretonians
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Tags: mod, Units
File Size
Posted
Updated
77.328 MB
Feb 15, 2021 @ 11:24am
Aug 10, 2021 @ 9:02am
3 Change Notes ( view )

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Landmark Bretonians

Description
The Mod
This Mod adds 15 new unique units for Bretonia with unique abilities, traits and appearances. Each one is tied to a different landmark and adds one instance of the unit to the settlements garrison and one to the recruitment pool.

Units

Demigryph Grail Knights)
a cross between demigryphs and grail knights

Tourney Champions
Jousting Cav, extremely anti large focused

Knights of Manann
Knights with a passive that causes a wave spell to cast with their charge

Knights of the South
knights with the ability "Hazard Pay" that makes a unit unbreakable and increases melee attack

Unicorn Knights
Grail knights with increased speed and charge

Crusaders of Origo
Unbreakable and gain increased attack damage at low health

Knights of the Glade
Regen in forests and woodsman

Knights of Myrramid
Increased Stats when loosing in melee

Parravon Stallions
Royal Pegasus Knights with increased stats

Sir Peter the Passed Away
A grail relique with the ability to summon the ghost of sir peter in battle

the Holy Bowmen of Copher
Bowmen with blessed arrows

Merienburg Harbour Guard
Elite Halberd infantry

Hunters of the Glenn
Hybrid horse archer / anti-large unit able to summon a unit of bretonian hunting hounds

Grail Chariots
Bretonian Chariots with a constant damage aura

Wine Market Revellers
Drunken Foot squires with increased health and leadership

For SFO use
https://steamcommunity.com/sharedfiles/filedetails/?id=2407755014

Feedback
If you have any suggestions or spot any bugs feel free to leave a comment below.
66 Comments
I Go2 A ConfuCiuS Name Apr 3, 2023 @ 10:11am 
do you plan on making a WH3 port of this amazing mod?
lwhのsama Jan 5, 2023 @ 6:52am 
please make this great mod for wh3:steamthumbsup:
JudoPoptart Oct 2, 2022 @ 8:23pm 
wine market reveler doomstack is part of my religion
Cold Aug 2, 2022 @ 7:49pm 
The demigryph knights cannot have the glowing lance, or cannot wield lance in the first place because they use a different animation set for when riding the demigryph. Trying to attach the lance into the knight will result in glitched weapon that is not held improperly (floating, weird) and no glowing.
In short, it is not about the weapon that glow, that is all about the animation that support glowing.
Sly Marbo Feb 14, 2022 @ 2:48pm 
Hi, I can't find where to recruit Knights of the Glade and Hunters of the Glenn. It looks like the landmark is in the wood elf's forest, but there is no any landmarks. Is this a conflict with other mod?
Archdeacon Monseigneur Jan 26, 2022 @ 4:54pm 
the SFO submod for this causes crashes, please make a proper version for SFO :(
simon_wzm Jan 22, 2022 @ 7:36am 
I found a bug using rpfm that unit demigryph grail knight need empire's smiths as its additional building requirement, which is inaccessible by Bretonnia faction, thus need fixing I think. Except for that, I truly believe it a wonderful mod!! Thx
JediMasterDraco Nov 5, 2021 @ 9:42pm 
Just a little something that seems a little odd, shouldn't the Grail Demigryphs have glowing lances and magical attacks?
Des.till Sep 24, 2021 @ 6:53am 
Uncapped version?