Total War: WARHAMMER II

Total War: WARHAMMER II

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Siege - Monstrous Infantry on Walls
   
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Tags: mod, Battle
File Size
Posted
Updated
439.020 KB
Feb 15, 2021 @ 7:12am
Apr 6, 2021 @ 1:12am
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Siege - Monstrous Infantry on Walls

In 1 collection by Gwenolric
Siege - Campaign & Battle Modifications
12 items
Description
Allow most of the monstrous infantry and previously big entities that were incapable of climbing the wall the ability to ... "climb" the walls. At least, they are on the walls and fighting normally, I won't talk about the climbing part too much.


Feature: Affect both Player and AI

1) Change the ability to climb stairs in the battle_entities_tables for most of the creatures classed as monstrous infantry. Some are still incapable, because of 1 rule that I made. If their height is 4 or more, they are not allowed to climb walls. For reference, the Medusa of the Dark Elves is 4.1 and the Treekins are 4. On the other hand, Nakai is only 3.6 so he can climb walls now.

List of the units is :
- Ushabti (all types)
- Mourngul (all types, Hero)
- Animated Hulk
- Bloated Corpse
- Spites
- Ariel Queen of Athel Loren
- Orion
- Kroxigor (all types, Hero and Nakai)
- Troll (GS Troll, GS Troll Stone, Norsca Troll Ice)
- Fimir (all types, Hero)
- Skin Wolves (all types)
- Chaos Spawn
- Gorebull
- Minotaur (all types)
- Rat Ogre
- Crypt Horrors

In addition, those units are also granted that right. Why? Because I consider the spiders, small salamanders and promethean to be able to climb, unlike something like a wolf or a horse. As for the Grail Reliquae, it's carried by just a few peasants. It's not that heavy.

- Giant Spider (WEF without mount and also GS mounted units and Hero mounted)
- Salamander Hunting Pack (all types)
- Rotting promethean (all types, Mount)
- Grail Reliquae

Why is there no weapon teams of the Skaven or Vampire Coast? Well because a mod exist for them. Also, apparently there is a modification to be made on the walls, and I don't know what are the consequences. So, no weapon team, on the other hand Ushabti and Promethean are working fine, probably because they are tall.

2) Do not give proper animations for that, meaning you will see some T-Pose. A lot of them. So, if you could just look away, that would be great. Also, no, I am not competent in animations and all that stuff, so if you create an animation for them, do it and publish it, it will be an excellent mod!

Compatibility :

This mod won't affect anything else, is save compatible and overhaul compatible as long as the table is not modified. If that's the case, that would only means the changes will be erased, meaning no more monsters on the walls

The order of this mod matters, the higher the best since it will replace the changes made by other mod, but for exemple:

1-Siege - Monstrous Infantry on Walls(This mod)
2-SFO/Lucky/Radious/ect
3-Other stuff you want

PS: Image is from Age of Mythology, Skipan? Samþykkt!
11 Comments
V Jul 8, 2023 @ 9:45pm 
Also I think you missed "wh2_dlc17_bst_cha_doombull_blood" he has height less than 4 and is a minotaur lord
V Jul 8, 2023 @ 9:07pm 
Does the ability to climb walls = they can also use siege towers = they can also man battering ram?
Gwenolric  [author] Apr 6, 2021 @ 1:04am 
@Star-X
I can make an exception for small salamanders. Razordons are boars to me, so similar to wolves it's a no. On the other hand, salamanders can "climb" walls like spiders so I agree. Not the Ancient Salamander on the other hand, it's too long.
Star-X Apr 5, 2021 @ 7:45am 
Only units still glaringly missing from walls now are Salamanders/Razordons and artillery. The latter I get, as it'd be stupidly OP for order factions plus rats, but the former is vital for lizards not being horribly underpowered in sieges.
Greywulf Mar 25, 2021 @ 12:30am 
Thank you for this, goes along perfectly with Trolls for the Troll King mod for no humie armies Throgg campaign
XIII07 Mar 2, 2021 @ 11:36pm 
Omg, bloated corpses on walls! The dream XD
=[NK]= Col. Jack O'Neil Feb 19, 2021 @ 4:12am 
Haha yeah I know! Which is why I said I'll lose! But I'm going to use it because it makes sense! Thanks :)
Gwenolric  [author] Feb 17, 2021 @ 11:12am 
@fredrowe234
Throgg is too big however, the ice trolls he buff, yes they go on wall, Throgg however is no.
fredrowe234 Feb 17, 2021 @ 9:31am 
Very Nice! Now I can play a throgg playthough
Gwenolric  [author] Feb 15, 2021 @ 8:38pm 
@=[NK]= Col. Jack O'Neil
Well, yes you won't have siege battle when sometimes half the army is just afk in front of tower because they are monster and only 1 is hitting the gate. Now, they will both climb walls and defend them. Only cav and big monster in single entity will still act like dumb chickens.