Arma 3
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F.R.O.G.S -- Combat Diver
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
27.293 MB
Feb 13, 2021 @ 8:15am
Oct 31, 2024 @ 12:19am
25 Change Notes ( view )

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F.R.O.G.S -- Combat Diver

Description
F.R.O.G.S - Frogmen, ReBreathers, Operations, Gear, and Submarines

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is F.R.O.G.S ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
zdz_frogs.pbo
zdz_acemenu_frogs.pbo



// KEYBINDING:
C.O.R.E. Player Menu -- SHIFT + D
ACE3 Menu System also integrated


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
87 Comments
BlackSheepSpicy Oct 31, 2024 @ 2:04am 
Absolute hero sir thank you for your work!
R. Von Quest  [author] Oct 31, 2024 @ 12:28am 
UPDATE - re-packed, and re-signed to fix dedicated server signature issue.
R. Von Quest  [author] Oct 24, 2024 @ 1:02pm 
UPDATE - fixed to include more screen resolutions.
R. Von Quest  [author] Oct 21, 2024 @ 2:56am 
UPDATE - I will be upgrading to work on 2560x1440 resolutions in the next few weeks or so.
BlackSheepSpicy Oct 19, 2024 @ 6:55am 
Hi @Blacklisted_Gaming, I'm running into the same problem with the rebreather UI resolution. What did you modify to resize it? Thanks In advance.
R. Von Quest  [author] Aug 20, 2024 @ 10:00pm 
You can still try it. We play Hosted Server LAN every weekend, and it works (mostly) great.
Blacklisted_Gaming Aug 20, 2024 @ 9:44pm 
ah gotcha. well damn lol. The scenario i was working on is co-op/singleplayer and was going to have a narrative driven mission that was persistent with saves and stuff. And with SCAR, every time you rolled back out, the enemies and defenses would be different each time. These modules are exactly what i was looking for to use for this
R. Von Quest  [author] Aug 20, 2024 @ 9:22pm 
Apologizes. Yeah, keep in mind these projects are only meant to be run ONCE. If you keep playing the variables get set/change and do not reset. It was coded for a single Infil, do the Op, then exfil off-map. We always reset the map in between games. Its also not coded for full Dedicated Server MP play.
Blacklisted_Gaming Aug 20, 2024 @ 8:09pm 
i managed to resize all rebreathers for my resolution. So it's G2G. Only thing now is getting LEAP to not be mad at me for trying to do another halo infil after respawning lol
Blacklisted_Gaming Aug 20, 2024 @ 5:17pm 
that explains why i can't click it though. My monitor is 2560x1440