Total War: WARHAMMER II

Total War: WARHAMMER II

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Lower Item drop rate
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.133 MB
Feb 11, 2021 @ 6:06pm
Nov 7, 2021 @ 10:19am
11 Change Notes ( view )

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Lower Item drop rate

In 1 collection by Dom
Enhanced Vanilla
34 items
Description
What it does?
Now skills/items that increase drop rate of items actually matter.
  • Lowers the base drop rate of items after battles to 0% (default was 40%!).
  • AI gets higher drop rate depending on campaign difficulty
    Difficulty
    Drop rate AI
    Drop rate Player
    normal
    15%
    0%
    hard
    20%
    0%
    very hard
    25%
    0%
    legendary
    30%
    0%
  • Max drop rate should be 30%70%. If you have any higher it will roll back. No reason to try to go higher with skills etc.
  • Increases chances of rare items dropping when you DO get an item
    Rarity chance
    Common
    Uncommon
    Rare
    Default
    60%
    30%
    10%
    New
    50%
    30%
    20%
  • Reduce the droprate of followers (ancillaries)
About Followers
I've reduced the dropchance of followers to between 2-6% across the board. If there is a specific one you feel should drop more/less let me know!

Every type of Follower has a separate condition and dropchance, for instance winning a battle and leveling up will give you two instances of 1-3 checks on different follower drops:
The level up will trigger 1-3 checks on a selection depending on Race.
The won battle will trigger 1-3 checks on a selection depending on Race.
Each with around 10%-50% chance to drop. This is why you will normally drown in them.

Cpecific has all the vanilla followers and their drophance, effect and requirements listed here [cpecific.github.io]

Compatability and mod Conflicts
Modifies: export_ancillaries__.lua and export_helpers.lua
conflicts with Very Hard = Legendary as it changes export_helpers.lua. Move this mod above it in Kaedrin's mod manager to load it before his.

Stealing items after battle:
The chance of stealing items after battle is a separate database value(not a script) modified by skills, items and difficulty. This mod doesn't change those values but it will affect how often the AI has anything to steal. The AI does get a higher item droprate than the player however, as you can see in the table.

Other mods:
Check out my other tiny qol mods:
=[NK]= Col. Jack O'Neil has a mod that limits the amount of basic runes to 1 instead of 3, Check it out here
40 Comments
=[NK]= Col. Jack O'Neil Dec 8, 2021 @ 5:18pm 
OK. I'll let you know how I go :)
Dom  [author] Dec 8, 2021 @ 4:42pm 
Haven't played for around 3 weeks now due to exams.
Almost did one campaign with the new settings before that though: It was with Rakarth so didn't get any mage heroes until pretty late. I think it was pretty resonable droprate wise. Definately didn't get enough items that I could equip all but my most important characters.
Did get a lot of followers though so thats odd. Maybe just lucky dice rolls.
=[NK]= Col. Jack O'Neil Dec 8, 2021 @ 3:52am 
I'm just about to start up another campign. How do you feel the 70% has been working out?
=[NK]= Col. Jack O'Neil Nov 8, 2021 @ 6:23am 
WIll do.. But like you said, it requires a lot of stacking, and if you're wanting to stack it, then you should get more.. But we'll see!
Dom  [author] Nov 8, 2021 @ 5:27am 
But yea 70% may drown you in items towards the end of the campaign. If you play through a campaign with this lemme know if you got too many items.
Dom  [author] Nov 8, 2021 @ 5:20am 
It's just a max chance.
You would need to collect items with magic item drop chance or have 2 magic heroes with 3 points in their scouting skill to hit 70%.
The idea is, that if you want to have more items you invest in it and get rewarded. It feels bad to be capped at 30% if you really want item drops in one of your armies.

If the ai gets more items that will give you more items to steal. I don't remember the chance to steal after battle but its not touched by me and depends on difficulty. They also use their heroes pretty badly so an item won't help them much if they run Jon Snow style into your army before they get backup.
=[NK]= Col. Jack O'Neil Nov 8, 2021 @ 12:59am 
I'll let you know how i feel is balanced one SFO gets updated :) 70 might be s big to much, but it is a decent investment trying to get it up that high.

I wonder if the ai should get a slightly higher base buff.
Dom  [author] Nov 7, 2021 @ 10:18am 
Ok increased max droprate to 70%(from 30%). Now you decide yourself how much you want to drop by investing in skills and items with magic item drop rate.
=[NK]= Col. Jack O'Neil Oct 24, 2021 @ 5:44pm 
Lol, yeah sorry i got a new phone that uses a new keyboard and didn't proof read what I wrote, sorry!

Nice! Thank you for clarifying:)
Dom  [author] Oct 23, 2021 @ 5:44pm 
This means if you put 3 points into the scouting skill you should have a 25% chance to find an item just from one spellcaster in your army!