RimWorld

RimWorld

344 ratings
Kit's Gunpowder Weapons
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Mod, 1.2, 1.3
File Size
Posted
Updated
1.197 MB
Jan 28, 2021 @ 2:30pm
Aug 6, 2021 @ 12:09pm
23 Change Notes ( view )

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Kit's Gunpowder Weapons

Description
The mod aims to add some gunpowder weapons :)

























Q: CE Compatible?
A: Yes! CE team made a patch for me! :)

Q: Do you accept commissions?
A: Yes, I do. You can find me on RimWorld Mod Market discord. Name is Kitsune :)

Q: Will you keep updating this mod?
A: No. That's why the mod is taged as "[DISCONTINUED]" :(



Concept: ]/rchon
Coding & Art: Kitsune
Chinese Translation: leafzxg & TrVi

[ko-fi.com]
Popular Discussions View All (2)
10
Feb 3, 2022 @ 1:46am
Features Suggestion
☭ Covre
10
Jun 18, 2021 @ 12:19pm
Bugs Report
☭ Covre
160 Comments
Wild colonial boy Nov 22, 2022 @ 1:07am 
1.4 please?
☭ Covre  [author] Nov 14, 2022 @ 10:44am 
não >:(
Pronilato de Macaúba Nov 14, 2022 @ 3:07am 
dá update no mod caceta
Macropod Oct 27, 2021 @ 12:58pm 
I was looking for ancient artillery compatible with CE, and did not find it. And that's where they are!
Get points!
Drakuba Sep 25, 2021 @ 3:56am 
shame its discontinued, because it needs some tweaking imho. Why should i invest 640 research for ♥♥♥♥♥♥ arquebuse and 960 to get some usable guns (1600 research total needed) when i can research machining for 1000 and start making grenades and ammo for captured guns, then gunsmithing for 500 (1500!!! research total !!!) and make pump action shotguns, revolvers and bolt action rifles?
i say merge "blackpowder" into "smithing" and make "line infantry" cost around 300 research or its not worth it. I love the idea but its just not worth it
MinuteFat Sep 15, 2021 @ 10:35am 
I kind of wish there was some form of Coehorn mortar - maybe it would launch chunks like the Bombard.

Such variety of "gunstones" were frequently used in early mortars as they were cheaper than attempting to cast larger roundshot and still carried significant enough mass to cause great damage.

I suppose it could be implemented as two weapons - a larger, clunkier, less expensive chunk-launching 24'' siege mortar (Better for offence as it is quite devastating to structures) and a lighter, somewhat faster 18-pounder (better for defense as it can return fire quickly) reloaded with steel after four shots.
IceMaverick Sep 1, 2021 @ 2:06pm 
I really like the design of everything, ended up having to shave off about 1.1 seconds from the various infantry weapons' cooldown times to get their DPS competitive with other medieval-tier gunpowder weapon mods I have installed (Including VWE).

Solid mod, security structures are a great early addition.
Calvinhood Aug 18, 2021 @ 9:46pm 
Heads up for CE users,

Guns should've been usable for a while now.

I just patched the turrets and am in process of having it merged.

Give it a week or 2, Soon™
Scorpio Aug 6, 2021 @ 12:30pm 
It's fixed