Stellaris

Stellaris

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Project Strike [Archived]
   
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File Size
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80.339 MB
Dec 28, 2020 @ 5:50pm
Feb 25, 2021 @ 10:27pm
12 Change Notes ( view )
You need DLC to use this item.

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Project Strike [Archived]

Description
Mod is currently archived meaning it won't be updated as I am working on a different version of the mod. Feel free to pry apart this mod for your own use and use the assets!

About:
Do you want mechas? I know I do!

This mod basically adds a new ship class called Escort Strike group which allows for creation of strike craft ship class with no hangars. The weapons it uses are the ones a standard military ship can equip and the potential is limited only by how much power you allocate the ship.

Natively Supported Mods:
- Arkchitecture Shipsets

Features:
- Custom Mecha models for the Mecha Squadron available after Exosuit Tech.
- Easily compatible with alot of component mods.
- Supports Vanilla+DLC, WSG, Navalships, Scrin, and Machine shipsets.
- Now supports Arkchitecture Shipsets ,X3 Boron Shipset, and Reaper Shipset
- Customizable behavior from swarm, picket, line, and artillery ship behaviors.

FAQ:
Q: Can the AI use it?
A: Unfortunately due to the nature of how mods go, the code with the AI to use this ship class is saved in my privated mod as it will break this mods compatibility with a dozen mods if I included it. If you people prefer for me to include that code then I am willing to do so. Just let me know at the comments.

Q: I recommend you do XYZ or add this and that.....
A: This is a more personal mod that I made available for public to use in case they are interested. Therefore I will not implement changes based on suggestions unless I also agree on that change/addition.

Q: There's a bug!
A: As far as I am testing it with my own personal modset, I am not encountering issues. I won't be responding to bug fixes unless I also encounter them.

Q: Do I need the DLCs listed?
A: No they are just there to indicate those DLC shipsets are supported

Q: Can I copy and modify this mod for my own use?
A: Feel free to do so any go beyond this mods scope. All I ask is to credit me if you decide to publish it publicly.

Q: What do I need to build one?
A: You first need to research the Strikecraft tech and then the exosuit for the mecha section.
34 Comments
FrozenParagon Jan 5, 2023 @ 7:28pm 
ALL YOUR ASSETS ARE BELONG TO US!
w.girl27 Sep 27, 2021 @ 4:08pm 
YES ive wanted this for years geuine mechs that are also unique
flyons_gary Apr 25, 2021 @ 12:26pm 
I see, thank you for responding.
Icen  [author] Apr 25, 2021 @ 12:14pm 
@flyons Unfortunately That one is not supported yet. I will get to seeing this mod for 3.0 once I finish my other mods updates
flyons_gary Apr 25, 2021 @ 11:40am 
Will this have a issue if I have a different shipset? Like the biological one from Forgotten Queens Hivemind mod?
Icen  [author] Feb 15, 2021 @ 2:08pm 
@TheKitchenCalamity You don't need those DLCs for this mod. This mod simply won't do anything with the DLC/Mod models if you are not using it.
TheKitchenCalamity Feb 15, 2021 @ 1:48am 
Question does this mod work without plantoids and humanoids dlc? As in if I install it without those dlcs I just won't get their variations, or is it that I need those dlcs or else the mod will break?
Baron McPineapple Feb 4, 2021 @ 1:14pm 
DUDE. FUCK. YES.
Heavy147 Feb 2, 2021 @ 4:46pm 
@Icefrenzy thanks also can't wait to see what else you guys come up with.
Icen  [author] Feb 2, 2021 @ 1:55pm 
@Heavy147 The 3rd image is Plantoids Shipset(DLC) and the 5th one is Machine Shipset(Mod)