Europa Universalis IV

Europa Universalis IV

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Greater Unit Mod
   
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7.028 MB
Dec 9, 2020 @ 12:17pm
Sep 8 @ 4:10am
12 Change Notes ( view )
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Greater Unit Mod

Description
The main goal of this mod is to expand the different Unit Packs to favor a better visual diversity, and to replace the outdated default unit models with the higher quality models from these packs.

-QARA QOYUNLU (Craddle of Civilization): Anatolian Turks (Karaman, Dukadir, etc) except the Ottomans and Rum.

-AQ QOYUNLU (Craddle of Civilization): Azerbaijani realms.

-NAJD & YEMEN (Craddle of Civilization): New generic Muslim GFX.

-ROME/BYZANTIUM (Imperator Unit Pack): Trebizond. Theodoro still uses its own unit set.

-CEYLON (Common Sense): East Indies GFX (Majapahit, Malaya, etc). For those who don't own Leviathan.

-CIRCASSIA (The Cossacks): Caucasic realms.

-POLOTSK (Third Rome): New generic Eastern European GFX.

-MING (Mandate of Heaven): New generic East Asian GFX.

-BYZANTIUM (Purple Phoenix): Greece (to make it different from Byzantium and Trebizond).

-SALE (Golden Century): Maghrebi realms (except Morocco, Tunis and formable Algeria).

-INDIAN HINDU (Indian Subcontinent Unit Pack): Generic Indian gfx.

-THE KNIGHTS (Common Sense): Cyprus and Jerusalem.

...

And some other minor additions:

-Castile now uses GALICIA T2 and Spain now uses NAVARRA T2 (Golden Century). (To get rid of the overdone unit set from the Catholic League DLC; they still use Castile/Spain T1, 3 and 4).

-Sweden now uses FINLAND'S (Lions of the North) T2 units. (Their current T2 units don't fit their era, as they seem like they're from the 1700's). (They still use their T1, T3 and T4 units).

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IRONMAN compatible.
83 Comments
VityViktor  [author] Sep 17 @ 2:48am 
@daratumaGEN You should turn the Imperator Unit Pack off, as I advised in the changelog. And yes, some of the changes are subjective.
daratumaGEN Sep 16 @ 8:13am 
Hold on, this applies to a number of other nations as well, old unit packs replacing newer ones. I guess this is a mod based much more on subjective design choice.
daratumaGEN Sep 16 @ 8:10am 
Why is the Imperator unit pack used for Trebizond when Trebizond has updated unit graphics from the last(?) DLC?
VityViktor  [author] Sep 8 @ 4:14am 
Updated, probably for the last time (EU5 here we go). Let me know if there are issues or some suggestions I could implement until then!
DUCATISLO Jul 27, 2024 @ 1:27pm 
update
BigColliber May 25, 2024 @ 8:22am 
When update?? hell yeah dude
G.Strategos Dec 9, 2023 @ 9:11am 
Hi, @VityViktor
Thanks for you mod! I really can't play without it tbh! I have one very small question though, cause I really like the (Mare Nostrum) Venetian and Neapolitan (Tier 1) unit models. So, Is it possible to revert the latest Italian changes without breaking other things? Cheers!
mysuzibike Nov 28, 2023 @ 8:38am 
Hi, I tried to give the ottomans for different unit skins, like TUR 1, TIM 2 and for 3 and 4 TRE. But I failed. How did u do it? Btw thank you for your mod! Ottomans looked horrible
deserk Nov 9, 2023 @ 11:22am 
Yeah I've seen that too, and tried changing it manually myself to no avail. But the peasant GFX remains even if you change government type.
VityViktor  [author] Nov 9, 2023 @ 5:31am 
@deserk BTW I just noticed that Walloon/Liege GFX (can't remember the DLC right now) are supposed to apply to Frisians aswell, but due to the fact that the two Frisian tags at the game start (Friesland and East Frisia) are Peasant Republics, Dithsmarschen's Peasant models override them, so they don't show as such.