Total War: WARHAMMER II

Total War: WARHAMMER II

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Lore Series: Hertz Province Patrols - Update 2.33
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Tags: mod, Campaign
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949.785 KB
Dec 8, 2020 @ 2:18pm
Feb 3, 2022 @ 5:56am
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Lore Series: Hertz Province Patrols - Update 2.33

Description


Mod Version: v2.33

The Submod Update
In Province patrols version 2.3 I have added submod support so other modders can create their own submods to enable province patrols for any faction or subculture.
>>> PATCH NOTES <<<


Alongside of this I have published the first submod for Kislev Reborn, enabling province patrols for the custom Kislev faction!
https://steamcommunity.com/sharedfiles/filedetails/?id=2456321433

Hertz province patrols is a mod that aims to give a bit more life to campaigns by adding small free patrols to any faction fully controlling a province. These patrols will patrol inside your province attacking any enemy in the same region. Defeating these patrols with a similar or smaller amount of units in your army will give you the option to steal supplies and resources, or prepare the region for your main forces.

(This mod is save-game compatible)






Province Patrols
Whenever any faction controls an entire province consisting of at least 2 settlements and their province capital is at least level 2, a patrol will spawn. This patrol is free from upkeep and supply lines, cannot access recruitment, can not be controlled, and will give minor buffs to the province while it patrols your province.

Capital based patrol strength
The patrols will start spawning at province capital settlement level 2, and will increase in strength for each level of your province capital. Whenever your capital gains a rank, the province patrol will retreat back into the nearest settlement to replenish.

Patrol attacks and battles
Whenever a patrol finds an enemy inside the same region, the patrol will attack that enemy regardless of strength. When the patrol is defeated a debuff will be placed upon the region while a new patrol will spawn after 5 turns.
When the player defeats a patrol with a similar or smaller force, a dilemma event will start. In this dilemma event you can choose to exploit the opening you created to train your units, steal money, spread your factions corruption, or push the advantage with bonus movement points.

Faction specific patrol rules
While most factions have the same patrol armies and rules across their culture, some factions will use different patrol rules, commanders or army setups.

[Wood Elves]
The Wood Elves faction get patrols in their outposts but not their magical forests. Fully controlling a province will spawn patrols for the wood elves, but these patrols can not increase in strength.
Patrols of the Wood Elves end their turn in ambush stance
Drycha's faction gets a special patrol army setup. Using the spirits of the forest and not fielding any elves.

[Skaven]
The skaven patrols are very sneaky, just like their faction. They like to patrol and hide in ambush stance and will strike you when you don't expect it.
Some of the major clans will have their own lord type leading their patrols (Skryre-warlock master, Pestilens-plague priest, Eshin-master assassin) All other factions use the warlord as their patrol commander

[Brettonia]
Brettonia uses 4 peasant units and the rest of their patrols will consist of honorable cavalry. While the peasant counter counts up in the UI, the peasant economy is NOT affected by faction patrols.

[Lizardmen]
Tehenhauin and TikTaq'to's factions both have their own specialized skink patrols.
Nekai the wanderer now has full Province Patrol functionalities when his vassal controls a complete province

[Tomb Kings]
Tomb Kings now have their own version of Province Patrols. Tomb king patrols work different from the normal default patrols. When a Tomb King faction owns an entire province the province patrol of that province will activate. This patrol is hidden beneath the sands in the province so can't be seen or attacked and has a chance to ambush any enemy army.
Tomb Kings province patrol in-depth mechanics thread

[Vampire Counts]
The province patrols for the vampire counts will start out large but will be filled with expendable and weak units. As the rank of their province's capital is raised and the vampiric corruption inside the region is stronger the province patrols will rank up.
The Vampire Counts province patrols will get more high tier units the higher their capital level and province corruption is.

[Karaz a Karak]
The faction Karaz a Karak has hammerers in their patrol pools

[Karak Kadrin]
The faction Karak Kadrin have more Slayers in their patrol pools
The faction Karak Kadrin has Giant Slayers in their patrol pools

[Clan Angrund]
The faction Clan Angrund have Rangers in their patrol pools
The faction Clan Angrund have Rangers (great weapons) in their patrol pools
The faction Clan Angrund have a small chance for Bugman's Rangers in their patrol pools

[Savage Orcs]
Savage orcs do not have patrols due to technical difficulties, I'll make another attempt at adding savage orcs when all the main functionality is stable enough


Performance
While creating this, my main concern was performance. Since every province in the game can now spawn a patrol everything needs to be optimized enough so that the game is still playable. So far I have succeded. At the moment after you enable this mod, and ending your first turn you will see the biggest performance impact since patrols will be created for each faction. After this turn slowdowns should be hardly noticeable compared to vanilla.




Things to avoid
Don't give your province patrols the "immortal" skill
Don't replace the patrols commander.
Don't disband the entire patrol force.
These three things will cause your province patrol commander to show up in your lord recruitment pool. They are usable but don't have a faction trait and won't act as a province patrol anymore.

Try to avoid adding units to patrols (heroes, growth vat units). If a patrol has too many units it will respawn, losing al units you gave the patrol.

If you are not able to exchange units between 2 non patrol forces. Check to see if any non patrol force is standing right next to a patrol force, since this disables unit exchange.

This mod will NOT work with multiplayer campaigns. There is just too much done via script for the game to keep track of for 2 players causing desyncs


Afterword
This started out as a small idea which actually ended up being fairly big in the end. There might stil be bugs here and there, but after a week of testing I think I got most of them. If you do encounter any bugs or issues, or you have an idea for this mod, please leave a comment in the supplied feedback threads below.


Special thanks to the modding den discord as always for helping me out
Thanks to my good friend Nordenbear who helped make the banner and mod Icon



Popular Discussions View All (3)
104
Apr 25, 2023 @ 7:42am
PINNED: Bug List and Bug Reports
8 Hertz WAN IP
48
Jul 16, 2021 @ 8:39am
PINNED: Feedback, Criticism, and feature discussion
8 Hertz WAN IP
0
Dec 21, 2020 @ 12:43pm
Tomb Kings Province Patrols
8 Hertz WAN IP
488 Comments
mr.napop Aug 15, 2023 @ 5:18am 
Fantastic mod, just a heads up - not compatible with cost based armies and seems to crash after entering lord/hero skill tree right on the beginning of the turn, so wait a bit for patrols to finish moving.
Lizy_Sticks Sep 18, 2022 @ 4:30pm 
tho mod dosent work of OVN Lost factions mod races
Mathayus Aug 13, 2022 @ 9:46am 
Hello! Sorry to say that right now the patrol is affecting Bretonnia peaaent economy, even though you say it should be just the UI :(
DisturbingLackOfFaith Aug 2, 2022 @ 2:59am 
It it possible to make patrols immune to attrition? In provinces which cause attrition to the race (e.g. mountains for the empire), patrols will eventually get whittled down to nothing.
truejin104 Jul 16, 2022 @ 6:19am 
Hello
I have a question about using the mode.
We don't have to pay for the unit maintenance
Is it right to pay for the monarch's maintenance?

Or is it right that there is no maintenance fee for both?
Deeyourelf Jul 10, 2022 @ 3:18pm 
Lord I hope this is made for warhammer 3
Tofu Apr 20, 2022 @ 7:25am 
Is there one for Ovn?
lwhのsama Mar 30, 2022 @ 10:00pm 
available for OVN lost factions?
Tanaka Feb 1, 2022 @ 11:58pm 
This is great thanks for making. Do the patrols show up as reinforcements in battles?
Anahonda Jan 12, 2022 @ 9:39am 
Thank you for the update!
Can't wait to start a new campaign with this mod :lunar2020hearteyesrabbit: