Stormworks: Build and Rescue

Stormworks: Build and Rescue

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AT-AT Imperial Walker
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1.943 MB
Nov 21, 2020 @ 6:17pm
Jun 15 @ 8:59am
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AT-AT Imperial Walker

Description
Update: I added a lateral balance system, so now it should be much more difficult to tip over, enjoy. I also added a proper stopping position.

I decided after the AT-ST turned out so well. That I wanted to continue the Star Wars theme with this monster, the AT-AT! The Mech is fully functional with auto drive, and auto turn. It has a pretty wide turn radius. To stay true to the movie it has a top speed of 8 KM. Just fast enough for a injured Luke to catch it in the snow.

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If you are low on gas or battery's. There is a service hatch on the left front leg, also there is a service hatch on the engine if you have a crane to reach it.

Note: over +80% winds, steep hills, and very rare moments. It can tip over. This is a very heavy vehicle, and It pushes the limits of joints. This vehicle can be spawned in large harbors, and will walk in water, but It needs to be spawned via mission on land.
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Have fun and enjoy!


Popular Discussions View All (1)
1
Jul 18, 2022 @ 10:31am
How do I spawn it?
Purr Plexed
205 Comments
Goofighter007 Jul 21 @ 6:11pm 
how do i spawn something without a workbench?
archer.mourn Jun 23 @ 10:21am 
Man, I almost forgot how fun this build is. Still works great.
Mobius 1  [author] Jun 11 @ 10:43am 
The build requires high physics. Making sure you physics are set to high in your setting should fix it.

For the AT ST. Then you press the toggle to lower the legs. As you climb the ladder on the same side near the top of the head. There is another toggle button. Press that to return the legs to normal operation.
pepijnsiem Jun 9 @ 4:59am 
about that at st u make i can get in but how to deploy the legs when u in da at st
pepijnsiem Jun 9 @ 4:49am 
i cant even get on i die always when i try to get on this walker
kaylimhenn Jun 3 @ 5:37am 
keeps on tipping over no reason
hudson.stephen15 Apr 21 @ 8:02pm 
to go up is 1 I ment
hudson.stephen15 Apr 21 @ 7:06pm 
to go up is 2
Superivago Apr 16 @ 9:26am 
how do i deploy the jet
Mobius 1  [author] Feb 13 @ 9:05am 
You need to be using high physics settings for this build to work properly. Also Fore the crane. Its the right door, or starboard side door. There is a switch on the wall near the vehicle to release it. Then drive it into the main area, and hook the ropes to the door crane. Then just wench it down. It can be touchy though.