Tabletop Simulator

Tabletop Simulator

549 ratings
MTG 6 player table - scripted
14
3
8
4
2
2
3
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Game Category: Card Games, Strategy Games
Number of Players: 6
Play Time: 180+ minutes
File Size
Posted
Updated
2.544 MB
Nov 20, 2020 @ 7:28pm
Dec 3, 2024 @ 8:39am
660 Change Notes ( view )

Subscribe to download
MTG 6 player table - scripted

Description
text guide[github.com]

If you like it, wanna buy me a coffee? <3
https://ko-fi.com/oopsibakedapie






Primary functions
  • Scripted Mulligan, Untap, Draw, Scry, Mill, Reveal buttons
  • Right click context menu options that automate some common mechanics:
    ‣ right click your library to Cascade, Reveal until Type, Fetch Basic Land
    ‣ right click a card in hand to Sort Hand by CMC, Random Discard
    ‣ certain individual cards have more options, e.g. clone, morph and cascade
  • Scripted card buttons enable easy/clean tracking of pow/tou, +1/+1 counters, loyalty etc.
  • Support for playmats (experimental): type "playmat imageURL" into chat (imageURL needs to be a link to a publicly hosted jpg or png image)


Key bindings
(numpad keys by default, unless you changed TTS settings):
  • 0 - pass turn (also enables turns if they are off)
  • 1-6 - same as the physical buttons in front of each player: 1untap, 2draw, 3scry, 4mill, 5revealFan, 6revealStack
  • 7 - move selected cards to exile
  • 8 - move selected cards to graveyard
  • 9 - move selected cards to the bottom of library (in a random order)


Card importers
A lot of the automation at the table is only possible if you use one of the THREE different importers at the table. Each one lets you load in a deck by copy-pasting the link to a decklist from a supported deck-building website (e.g. archidekt, moxfield, scryfall) or by copy-pasting a card list directly into TTS.
  • Amuzet's chat importer - works via chat commands: type "scryfall deckURL" into chat, and the deck will spawn at your mouse cursor. If you're new to MTG on TTS, I suggest you just learn to use this one importer - it's the most powerful one. Look here all the various chat commands.
  • Omes' mat importer - looks like this. Drag a mat out from the bag on the edge of the table. This one separates decks into individual piles, and preloads all the tokens.
  • rikrassen's GUI importer - click the button on the edge of the table that looks like this to open the GUI. It works for loading in decks and cubes, and can even do drafts!
How to change cardbacks/sleeves
You have to set the cardback image *before* you import your cards in. Each importer has its own way to do that:
  • Amuzet's chat: type "scryfall back imageURL" into chat
  • Omes mat: click the ••• button on the bottom right of the mat
  • rikrassen's gui: click ⚙ in top right of the interface
How to get specific prints
If you make your deck on archidekt, moxfield, or scryfall, then the importers at the table will import precisely the print you've selected on the website.

You can also import all prints for a specific card by typing "scryfall print cardName" into chat. Do *not* do this for basic lands or any other common cards that would result in 50+ printings -- it will overload the importer!

With the power of scryfall's search syntax[scryfall.com] you can import just about anything by using the "scryfall search" chat command within TTS.

Support for custom-art cards
You can load in custom-art cards individually.
To spawn an existing MTG card with alternate art, type "scryfall imageURL cardName" into chat.
To spawn any image (as a card), just type "scryfall imageURL" into chat.


"The table is broken! There are random huge labels and numbers all over the place and buttons/scripts don't work."
This is an annoying TTS bug that I cannot do anything about: sometimes TTS loads in "ghost cache scripts" from a previous game from the host, which then break all sorts of stuff.

The optimal solution is: if you're going to host a table, restart TTS entirely before loading the one you want.

Alternatively, once *all* the players are connected, reload the workshop table (ctrl-Z to do this quickly).


I want less clutter // I wish to change the room background
Click the X on the instruction panels on the blackboard



Kudos:
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Just like everybody else and their grand-ma, I pulled components and scripts from a bunch of other tables and mods out there. Then, I did a whole bunch of scripting myself to make the optimal table for my playgroup. I think it turned out quite alright :) a smooth playing experience.
  • Anile8er's table is where it all started (liked his design, made scripts to make it better)
  • Adapted Easy Modules for MtG Encoder by Tyrant and Encoder by Tipsy Hobbit: *major* components allowing for a ton of awesomeness
  • zachstover's sticker module
  • DXHHH101's morph module
  • ulia's room for nice background that doesn't leave the table floating in space
Further inspiration, assets, and good ideas were adapted from: Amuzet's, Izzet's and schoob's tables.


I ended up making a few tables with the same assets for different amounts of players:
4 person table
6 person table
8 person table





read the table description above before posting questions!
If you're asking something that I clearly answered above, I'll just ignore it, sorry :(

If you're reporting some bug or error, provide as much detail as possible. If I can't recreate the bug from your description, I can't fix it. If there's a red error message in the game, what is the message?

If it's about importing cards, you have to indicate which of three importers you're using and precisely which link you were trying to load.

read the table description above before posting questions!

If you like it, wanna buy me a coffee? <3
https://ko-fi.com/oopsibakedapie
Popular Discussions View All (1)
1
Feb 4 @ 9:45pm
Easier method to tutor
Fnnenn
105 Comments
Jake Sep 9 @ 4:09pm 
Is there anyway to make it so that you could right click your deck and make it so the mulligan guarantees at least X number of lands?
BingBoii Aug 16 @ 2:46pm 
I see that there is away to change the background of the room but is it possible to change the mat from the grayish color it is to something else
Wally Aug 4 @ 8:46am 
Can you play 5 ppl on this table
tim10661983 Jul 31 @ 4:09pm 
Another thought, I have TTS on my hotbar for quickly hosting tables, and, if while loading a lot of mods, I accidentally booted up TTS, then closed it immediately, it could have caused a stop and swap type situation.

Even then all I have are hypothesis and the end result and no clue how to even test the cause, and especially no idea why only these tables would be impacted and not every single subscribed TTS mod.
tim10661983 Jul 31 @ 3:46pm 
Another theory is it might have something to do with Rimworld having a built in connection to the Workshop, allowing for the finding of required mods - and a local mod needing workshop mods, alongside accidental mod duplication, leading to some sort of corruption.

It doesn't explain why these three tables are the only tabletop sim mods that have this ability.
tim10661983 Jul 31 @ 3:41pm 
I was dealing with crashes so had a look with some mod organiser tools, which revealed three "UNKNOWN" mods, examining them led to empty folders, but the steam ID directed to these specific tabletop sim mods.

It only appeared after I started mixing local-installation mods, and steam workshop mods, so I imagine it's something strange about the how steam handles incredibly large mod collections, or something about the metadata of said mods which steam decided to mistake for workshop ID's.

I did some digging and there's nothing within the code that resembles a steam workshop ID, but all I know is that for some strange reason, Rimworld, has a tiny chance to accidentally try to load these tables - easily fixed with a mod manager, and incredibly frustrating to deal with, but hilarious once I worked out what was happening.

I don't even know if this bug is reproducible, but I felt I had to leave a note in case anyone else finds Rimworld crashing and this seems to be the culprit.
Debatra Jul 31 @ 8:17am 
I... I have to admit I'm curious how you even came to the conclusion that it was this mod for an entirely different game that's causing Rimworld to crash?
tim10661983 Jul 30 @ 12:36pm 
Edit: all three table sizes have this issue
tim10661983 Jul 30 @ 12:36pm 
Feel I need to report a strange bug, that there's a tiny chance under strange conditions for this mod to crash Rimworld of all things, by spontaneously turning into a Rimworld mod.

I have no clue how repeatable this is, or what caused it, probably some sort of corruption on Steam's end, but it takes the award for the most unexpected cause of crashes I've ever seen.

I've had this mod installed far longer than Rimworld so how this happened is beyond me. Not even sure where I'd look for debug logs to solve this.
[KOA] Jul 8 @ 3:57pm 
awesome mod! im having a lot of fun with my friends

would be really cool if could to model my own table and room and upload that for play, is there any way i could change that?