Stellaris

Stellaris

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Galactic market trade all resources
   
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Nov 18, 2020 @ 10:59am
Jun 11 @ 4:17am
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Galactic market trade all resources

Description
tested with Stellaris version 2.8
+wider sliders

UPDATED TO: v4.0.14 (1056)

23 resource types are now available for trade for both, internal market and galactic market:
+ Energy
+ Minerals
+ Food
+ Physics Research
+ Society Research
+ Engineering Research
+ Influence
+ Unity
+ Consumer Goods
+ Alloys
+ Volatile Motes
+ Exotic Gases
+ Rare Crystals
+ Living Metal
+ Zro
+ Dark Matter
+ Nanites
+ Minor Artifacts
+ Astral Thread
+ Biomass
+ Menace
+ Advanced Logic
+ Feral Insight

NOTE: from patch 4.0 "trade" is new currency

related mods (OPTIONAL): Galactic market AI trade expanded
https://steamcommunity.com/sharedfiles/filedetails/?id=3497065887

strategic resources on internal market was tradable only if:
- empire has resource income higher than 0
- empire has income 0 but has some source of strategic resource eg.: mining station for exotic gases, Exotic Gas Refineries ...

internal market change:
if amount of strategic resources is at least 1 or more resources will be available for trade

galactic market change:
- new resources added for trade +nanites, +influence, +unity, +minor artifacts

Graphic changes:
- because market has more resources for trade it was necessary slightly to enlarge window size to prevet overlapping
- technology window is larger
- sliders are wider

Important: because new resources are marked as tradable they will appear in trade window with other empires eg. you can ask to trade influence for food (yes empires like food :)) How this will affect the political climate of the galaxy remains to be seen.


This is how it always worked (no changes):
(strategic resources appear on galactic market if any empire which is also galactic community member has access to galactic market and has:
- resource income at least +1 (eg. exotic gases, zro...)
OR
- at least 1 strategic resource (does not need to have income) (eg. has 1 minor artifact, 1 zro, ...)
- galactic market prices and resources are shared for all galactic community members


Todo:
- add translation for other languages
- added influence_large.dds icon 32x32 for galactic market (small icon is available only)

NOTE: resources are checked every month to be unlocked, it may take 1-2 months to appear on market
Popular Discussions View All (1)
3
Jun 15 @ 2:27am
Updating this for v.4
Bird
54 Comments
stroke Jun 28 @ 1:43am 
Finally I can actually use my sweet, sweet murican dolers :praisesun:
alankraskow Jun 20 @ 4:05am 
@Hefaistos my fault again, please forgive me, I was adding just this mod so naturally assumed it was causing the issue since the playlist worked fine yesterday. But I made a tiny mistake, by placing one of the UIOD submods above another and it broke the portraits.
alankraskow Jun 20 @ 3:57am 
@Hefaistos I think I messed something up while rearranging my playlist. Doing more testing now, because this wasn't an issue just yesterday, and UIOD wasn't updated in 2 days.
Hefaistos  [author] Jun 20 @ 3:55am 
This mod doesn't change any of that. It's probably the way UIOD is designed. It's best to contact the UIOD author. The only thing you can do is move UIOD to the bottom of the add-ons list, if the problem persists, there's something wrong with UIOD.
alankraskow Jun 20 @ 3:54am 
@Hefaistos please ignore the the question about the UIOD, I found out it has to be some other mod that is causing me these issues.
alankraskow Jun 20 @ 1:32am 
@Hefaistos 100% my mistake.

I completely ignored this note:
NOTE: resources are checked every month to be unlocked, it may take 1-2 months to appear on market

Thinking that if I use console command to trigger the events they will spawn right away. And unfortunately that wasn't the case, so I quit the game each time thinking it's broken, without giving it a chance to show up on the market.
I apologize for the confusion.

But I have a question, would you be able to make compatibility for UIOD mod? Because when using it all leader portraits appear misplaced and smaller than usual. It's the same in Tech window, Empire window and Leaders window. It's just cosmetics, but it very much takes away from the visual aspects that are enhanced by UIOD.
Hefaistos  [author] Jun 20 @ 12:32am 
in this folder are usually installed Stellaris mods
..\Steam\steamapps\workshop\content\281990\

1. search for all files named "00_strategic_resources.txt"
2. find a line "society_research =" in the file and make sure "tradable = yes"

society_research = {
tradable = yes

3. Disable any other mods which overwrite "00_strategic_resources.txt"
OR
change order of loaded mods:
move "Galactic market trade all resources" at the end of addon list in the stellaris launcher.
alankraskow Jun 19 @ 1:41pm 
I just couldn't get society to appear either on galactic/internal market or within diplomatic window, regardless of them being available in my empire or another empire. Not sure why, I looked into the code and didn't notice anything... Even removed menace, influence, unity and some other resources, to see if they just took all the spots or something. Society still didn't show up anywhere...
alankraskow Jun 17 @ 12:26am 
Awarding this! Thank you ^^
Dakkaboy May 11 @ 12:06pm 
Does this work better at the beginning or end of the order