Sid Meier's Civilization VI

Sid Meier's Civilization VI

104 ratings
Antiquity Site and Shipwreck Changes
   
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1.338 KB
Nov 14, 2020 @ 8:01pm
Dec 26, 2021 @ 8:28am
2 Change Notes ( view )

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Antiquity Site and Shipwreck Changes

In 2 collections by Fuzzle
Fuzzle's Tweaks
25 items
Fuzzle's Mod Collection
57 items
Description
Antiquity Sites and Shipwrecks now grant +1 Culture if they aren't collected with an Archaeologist.
They may be harvested with a Builder, granting a base 20 culture.

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]
17 Comments
silkshadow Aug 6, 2023 @ 1:22pm 
Is this still working?
吾乃何许人也 May 17, 2023 @ 5:49am 
谢谢,非常好用:dogmeng:
K O A L A Feb 9, 2023 @ 10:47am 
Does this mod only allow them to be removed via a builder? I'd love to be able to just plop down a district on top of them like you can with swamps, forests, etc. Even if there's a negative (I think -1 amenities for 20 turns on normal or something is probably fair).
Fuzzle  [author] Jul 10, 2022 @ 11:39am 
Did you start a new game?
Crazolo Jun 24, 2022 @ 7:43am 
What do u think to ad adjacent bonus?
Fuzzle  [author] Apr 5, 2022 @ 9:43am 
Like most other gameplay mods, this won't affect existing saved games.
Dasmowenator Apr 5, 2022 @ 9:38am 
Will this work when I load a saved game that was created without this mod, or do I need to start a new game with this mod for it to work?
Dasmowenator Apr 5, 2022 @ 9:36am 
This doesn't seem to be working for me... I downloaded the mod, but I still can't use my builder to clear antiquity sites
嫌疑人 Jan 8, 2022 @ 8:40pm 
thanks a lot!
??? Nov 2, 2021 @ 5:18pm 
Antiquity sights can be a REAL pain in the ass sometimes.