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Even without the art revamp the mod is still very good
I had a ton of fun with it
Thanks
I have played the dlcs and other expansion mods and i don't believe this is too difficult
My request would be to not nerf the difficulty by too much
My only complaint from this mod is the art
Any plans for art revamp?
Also, I understand that the time limit is harsh which is why the shivering progresses very slowly if the hero stays in the hamlet for example. You really only have to worry about the progression while your heroes are on a quest.
I'm not sure about adding positives because it's really more meant to be a disease like Rabies then a "Curse" like CC. But I'm open to ideas about small upsides maybe, like how some stages of CC have buffs and debuffs.
again not trying to sound mean or evil. i admire the work put into any mod, but this one needs a lot a lot a lot of work it seems unlikely to get.
if you didn't have fun running through the mountain, it can be uninstalled at any time, which will remove the disease with no issues or casualties.
i was like "ok let me go fight the wendigo first boss" and ended up with 4 units shivering and ONE cure. no blood to prevent them from dying, nothing.
i wanted to be objective and thankful for the work on this mod, but the unfun aspects make the bad art assets even more apparent. unfun area with eyesore enemies and curios? whats even the point?
as one of the comments below said, awesome mod but the disease is terribly unbalanced. the hard enemies are one thing but the disease is just crazy.
the crimson curse at least has benefits, you can build a supply of blood too, but i have absolutely no idea what can stop the shivering, meaning my unit will die unless i somehow get all the way to the boss before he does.