Darkest Dungeon®

Darkest Dungeon®

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The Mountain - Updated Version
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General: Trinkets, Monsters
Tags: Dungeon
File Size
Posted
Updated
71.682 MB
Nov 6, 2020 @ 5:59pm
May 6, 2024 @ 9:27pm
31 Change Notes ( view )

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The Mountain - Updated Version

Description
The Mountain


This is an updated version of an old mod called 'The Mountain' made by Oks, with his permission I am taking over/updating

Warning: Do NOT use this mod and the original Mountain mod together, this is an updated version with many conflicting files!


Here is a link to Oks original Mountain mod.



Starting on week 5 a town event will alert you to the looming presence of the Mountain

After beating the 2nd champion level mountain boss, the Shivering will be cureable in the sanatarium

Features:

- 11 new enemies that roam the Mountain
- 1 summonable miniboss
- 2 new bosses
- Custom Curios
- New quirks and a disease
- New estate items
- New Trinkets
- Etc.

Compatibility:
Sunward Isles: If you run Sunward Isles on the same save, Darkest Dungeon only allows 1 new dungeon to have custom battle music. (Whichever one is placed higher in the load order)
The Scarlet Ruins: Load The Mountain BELOW Scarlet Ruins

Localization:
* Fully in English
* Mostly in Chinese, and Russian.

Curio Guide:





The Undead Eagle's Animations and FXs were created by Marvin Seo, from the 'Talon Raptor' check out his Falconer Class Mod


The Frozen Bear sprite is from Yoriks 'Town Wars' mod.


The Mountaineers' Lucky Coin, Mountain Charm and Tribals' Horn were made by RedDyeNo5 in their free Trinket Art Asset Pack!
https://www.patreon.com/posts/14426563

Thanks to Anti | Cow for his weapons bank:
ht.tps:/mega.nz/#F!hBAzWQ6C!kypOVbMzoGuIPTF042ZNMQ
Note: Steam does not allow Mega links, so just remove the '.' in https

Thanks to 摸鱼划水狗 for their Chinese translation.

Thanks to Finstern for their Russian translation.

Oringinal Mountain Credits:

Oks
Epsy
Monsoontide
trelian5
KOBAANNI
Landgreen
MTF Soldier
Marley The Lucario
요릭 Yorik
BladeBread
Moon Slime
Alexrk
Saytch
Grimnoley
PHombie
MajorTom



This item and its contents may not be uploaded on any website, except on Steam under the profile Grim Reaper, on Nexusmods via the account named "Grim_Reaper," or with Grim Reaper's direct permission.

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (1)
11
Jun 9, 2023 @ 5:24pm
Bug Reports / Feedback
Grim_Reaper
245 Comments
HKR31 Apr 29 @ 3:04am 
@Grim_Reaper I see
Even without the art revamp the mod is still very good
I had a ton of fun with it
Thanks
Grim_Reaper  [author] Apr 24 @ 6:31pm 
@HKR31 Sadly no plans for any art changes, I'm just not artistically talented and most of the assets come from the original were the artists where just community volunteers. Many mods nowadays commission artists, but this is a passion project for me, and not something I'd be willing to sink any money into.
HKR31 Apr 24 @ 3:57am 
I actually enjoyed the difficulty
I have played the dlcs and other expansion mods and i don't believe this is too difficult
My request would be to not nerf the difficulty by too much
My only complaint from this mod is the art
Any plans for art revamp?
Grim_Reaper  [author] Apr 9 @ 1:59pm 
@crazy sexy cool I totally understand what you mean, from the original mountain mod, shivering has been nerfed a lot, but perhaps it's time to lower the infection chance and negative effects even more. The boss dropping only 1 cure is a big oversight and I will update the boss drops to be more, 4-6 instead of the one (So you can cure the full party and sometimes some extra heroes). Same for the miniboss drops.

Also, I understand that the time limit is harsh which is why the shivering progresses very slowly if the hero stays in the hamlet for example. You really only have to worry about the progression while your heroes are on a quest.

I'm not sure about adding positives because it's really more meant to be a disease like Rabies then a "Curse" like CC. But I'm open to ideas about small upsides maybe, like how some stages of CC have buffs and debuffs.
protein packer Apr 9 @ 3:32am 
finally, they can use the warmstones (that you must go to the mountain to get, resulting in more disease,) to keep alive. but this doesnt remove the disease or give temporary benefits like the curse does. shivers are much more severe than the curse as a whole. the disease also seems more common than the curse as a whole, while fighting the wendigo his single ice breath move applied it to all four of my units.

again not trying to sound mean or evil. i admire the work put into any mod, but this one needs a lot a lot a lot of work it seems unlikely to get.

if you didn't have fun running through the mountain, it can be uninstalled at any time, which will remove the disease with no issues or casualties.
protein packer Apr 9 @ 3:16am 
the disease is even worse because unlike crimson court bosses it doesnt automatically cure all your units after beating a boss. AND the boss can only cure shiver for ONE unit. so if you have more than 1 unit afflicted, you must beat ALL SIX bosses WHILE ON A TIME LIMIT. units can die of this disease and this disease has multiple stages that get worse over time.
i was like "ok let me go fight the wendigo first boss" and ended up with 4 units shivering and ONE cure. no blood to prevent them from dying, nothing.
i wanted to be objective and thankful for the work on this mod, but the unfun aspects make the bad art assets even more apparent. unfun area with eyesore enemies and curios? whats even the point?
protein packer Apr 8 @ 11:24pm 
the fact your units can straight die of the disease is insane. i went to the mountain once and it was so much harder than the other areas i didnt want to go back, only to find out one of my guys is just gonna roll over and die soon lmao

as one of the comments below said, awesome mod but the disease is terribly unbalanced. the hard enemies are one thing but the disease is just crazy.

the crimson curse at least has benefits, you can build a supply of blood too, but i have absolutely no idea what can stop the shivering, meaning my unit will die unless i somehow get all the way to the boss before he does.
Goober Apr 2 @ 4:09pm 
also why is the tribal caller built like that
Goober Apr 2 @ 4:06pm 
dude who balanced this
Spider-Punk Mar 16 @ 10:45am 
I completely agree with what Dream said before me: having a disease you can't cure unless you complete all stages of the quest is a bit too harsh. I acquire enough unusable characters in the base game, thanks very much.