RimWorld

RimWorld

61 ratings
High Density Forests(Patches)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
323.678 KB
Nov 5, 2020 @ 12:07pm
Apr 2, 2024 @ 3:30pm
6 Change Notes ( view )

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High Density Forests(Patches)

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
Increases the density of trees across all but the extreme biomes.

Affects:
Boreal Forest, Tundra, Cold Bog, Temperate Forest, Temperate Swamp, Tropical Rain Forest, Tropical Swamp, Arid Shrub Land

Does not affesct:
Ice Sheet, Sea Ice, Extreme Desert, Desert

Question?:
Aren't there like ten other high density mods?

Answer:
Yes, but most of them are using def-overwrites. (You might have noticed animals that were introduced in 1.1/1.2 aren't showing up in your worlds...and other incompatibilities or strange behavior.) This mod uses xpath-patching to prevent those issues and be more update friendly/compatible.


This mod was created for a request. The values are based on those from Deads not so Intense dense Biomes

Compatibility
[RF] Archipelagos (Continued)

I will consider adding other modded biome compatibility if requested based on my available time.


[discord.gg]
53 Comments
тетеря, блин Sep 14 @ 9:13am 
1.6 🙏
тетеря, блин Aug 13 @ 10:22am 
mods that use «ColdBog»: Caravan Adventures, Geological Landforms, Real Ruins, Vanilla Animals Expanded (including «Waste Animals»), Vanilla Plants Expanded, VGP More Veggies, VGP Vegetable Garden, World Map Beautification Project (Continued), Vanilla Factions Expanded - Deserters, Vanilla Outposts Expanded: Power Grid, Maru Race, Alpha Animals, Vanilla Ideology Expanded - Memes and Structures.
тетеря, блин Aug 12 @ 11:15am 
mods installed that use "Plant_TreeCypress": Automatic Stomp Chopping, Beautiful Outdoors, Better Trees, SeedsPlease: Lite Redux, Snowy Trees, Expanded Woodworking (Continued), Vanilla Textures Expanded.
тетеря, блин Aug 1 @ 4:35pm 
just in case (on startup):

[High Density Forests(Patches) - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/BiomeDef[defName = "ColdBog"]/wildPlants/Plant_TreeCypress"): Failed to find a node with the given xpath
[End of stack trace]
...
https://gist.github.com/HugsLibRecordKeeper/cc403d8bc52fe395455b518686106e3a
Mania Jul 16 @ 2:59pm 
What would be in the settings, if you don't mind me asking?
velcroboy333  [author] Jul 16 @ 2:11pm 
Coming soon. I'm exploring the possibility of adding settings
Mania Jul 16 @ 1:56pm 
1.6?
velcroboy333  [author] Jun 11 @ 8:35am 
It should be safe. Always make a backup save just in case. I think it's reasonable to look into adding a slider for the next update
thesoupiest Jun 11 @ 6:26am 
Is this safe to remove from a save? Also, is there any plan to implement some kind of slider to change how dense forests are/how fast they spread? I've loved this on my archipelago run so far but the forests are spreading so fast!
velcroboy333  [author] May 12, 2024 @ 2:20pm 
Thanks for the log. I'll look into it tomorrow