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I wanted to keep his design as in-tact as possible while still making him fresh and useful. The new SFX, town restriction, and gold carry boost are just me being a perfectionist. I notices that in his trait incompatibilities, DapperJack had limited all town traits that didn't pertain to drinking, so I decided to just take it to the next logical step.
Your damage goes down by 10% in position 2, 20% in position 3, and 30% in position 4, just like a debuff.
But the position of the ENEMY changes the *base* damage, as in the DMG modifier found on most attack skills.
So technically speaking, if you're as far away from your target as possible, your total damage modifier is -30% of -30%, meaning you're dealing 49% of your base damage. So it's slightly better than the stats would suggest.