Crusader Kings III

Crusader Kings III

713 ratings
Lulu's Events
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File Size
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192.544 MB
Oct 16, 2020 @ 12:44pm
Oct 24, 2024 @ 6:39am
41 Change Notes ( view )

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Lulu's Events

Description
Series of low-key events (690 by now) to bring a little more variety to peace time.

This mod is compatible with version 1.13.x and all DLCs. However it does not use unique DLC features.

Thanks to Askil for permitting the use of his quality additional new backgrounds.

As I also made religious additions for my own enjoyment (including on how organized ones spread), I include here about 20 new optional faith icons if you wish to use them in the gfx folder. This public version of the mod does not touch the vanilla religions however.

Volunteer Chinese version at https://steamcommunity.com/sharedfiles/filedetails/?id=2859853092 I cannot comment on accuracy.
337 Comments
p.l.hebert  [author] Jun 13 @ 5:11pm 
Hi Ranger, I do not understand what you wish to update. My mod can run with the current version 1.16.2.3 and the various DLCs (though it does not leverage RoadsToPower or KhansoftheSteppe since I do not own these).
Ranger Jun 13 @ 1:46am 
@p.l.hebert Hey how are you. I've been using this mod for my own vanilla+ modlist for some time now and appreciate it deeply. I was wondering if I could add some of the events from this mod to Eat, Pray, Slay so as to have them updated to the latest version. If not and you plan on coming back and updating this I could help you if you're short for time. Either way thanks for reading this.
p.l.hebert  [author] Apr 28 @ 3:21pm 
Hi everyone, before anyone asks, the mod seems to work just fine with the free update associated with the Khans of the Steppes DLC.
The Desert Fox Apr 9 @ 5:13pm 
@p.I.hebert Understood mate. I was just curious. Thank you very much!
p.l.hebert  [author] Apr 9 @ 4:00pm 
Hi Desert Fox I do not think this mod conflicts per se with AGOT but it will be jarring because many of my events aim to bring a flavour of the actual Middle Ages, so there will be many instances where the text, referring for instance to Christ (if relgion appropriate), Greek philosophers or the customs of the time, will not fit well within the AGOT context.
The Desert Fox Apr 9 @ 3:19pm 
@p.I.hebert s this mod compatible with AGOT?
p.l.hebert  [author] Apr 9 @ 2:12pm 
Thanks Cuomo860. For the next update I will update Eunuch to Eunuch_1 in case that has an impact. As to the non-existent religions in triggers, I get your point but they should not be the culprit here - they either occur in a triggered description or in an event, 539, that cannot happen to a player that is not me (it is not in any on-action in the mod as uploaded).
The Desert Fox Apr 9 @ 5:59am 
Is this mod compatible with AGOT?
cuomo860 Apr 8 @ 11:13am 
@p.l.hebert. There are a lot of defunct triggers and modifiers and calls still included in this mod that could be causing these type of issues.

For example, non-existent religions in triggers, or traits (eunuch) can cause loops or incomplete processes.

The more mods the more likely issues can arise. I’ve pretty much had to make edits to every file in this mod to get it to work with my supercompatch. Feel free to pull the files from there and use them to maybe find something that may be an issue.

Or the user may just have a messed up download.
p.l.hebert  [author] Apr 8 @ 5:35am 
Hi Verrix, I do not have the Elder Kings 2 mod installed so I cannot replicate the issue you describec. It does make me wonder if the co-existence somehow, though I do not know why, sends the PC into an inescapable logical loop. I am afraid I do not know how to resolve the conflict other than by removing my mod from your set up. It should not affect your existing saves.