Crusader Kings III

Crusader Kings III

Lulu's Events
351 Comments
p.l.hebert  [author] Nov 17 @ 2:40pm 
Thanks for the updae, "character I cannot reproduce" commenter! :-)
Nov 17 @ 4:24am 
It's not this mod's problem, it's probably because I installed too many mods and they're conflicting.
JamieStylez Nov 16 @ 8:47am 
I have all the dlc's. but also like 90 other mods. I experienced what that guy had. if I see this issue and crash again, I will let you know. I recently reinstalled ck3 and all my mods so will report back soon
p.l.hebert  [author] Nov 16 @ 8:30am 
Hello JamieStylerz and prior poster, Do you see anything odd in the error.log of your game that might be relevant to pinpoint the issue? I have never witnesses this problem. Which DLCs to you run?
JamieStylez Nov 16 @ 7:12am 
yes, same here. ctd on legendary seed launch. I was wondering what was causing it
Nov 15 @ 9:59pm 
Normal gameplay is fine, but it crashes when launching a legendary seed. Does anyone else have this problem?
IratePirate Oct 30 @ 11:09am 
Thank God this works again
p.l.hebert  [author] Oct 29 @ 5:35am 
Morning all, as far as my play through shows, this mod does not have compatibility issues with the Crane update. Dunno about the full Far East DLC since I do not own it at this time.
p.l.hebert  [author] Oct 6 @ 11:44am 
It works just fine, even after the Coronation update.
Vitlite Oct 5 @ 5:55pm 
ok so the real question is if it's still working??????:steambored:
Ishchyaboi Sep 29 @ 5:41pm 
You realize "two messages below" is from June 13th? 3 months prior? Screaming "update" isn't how you ask if the mod still works but check the date (and the release of new game versions) before you assume things are working.
CertifiedAHole Sep 11 @ 8:26am 
The mod author literally said it was still working a two messages below yours.
Sungseon Sep 5 @ 8:59am 
UPADAAAAAAAAATE PLEASSSSEEEEE :steamsad::steamsad:
Ranger Jun 16 @ 10:44am 
@p.l.hebert Ah if everything is working no worries then.
p.l.hebert  [author] Jun 13 @ 5:11pm 
Hi Ranger, I do not understand what you wish to update. My mod can run with the current version 1.16.2.3 and the various DLCs (though it does not leverage RoadsToPower or KhansoftheSteppe since I do not own these).
Ranger Jun 13 @ 1:46am 
@p.l.hebert Hey how are you. I've been using this mod for my own vanilla+ modlist for some time now and appreciate it deeply. I was wondering if I could add some of the events from this mod to Eat, Pray, Slay so as to have them updated to the latest version. If not and you plan on coming back and updating this I could help you if you're short for time. Either way thanks for reading this.
p.l.hebert  [author] Apr 28 @ 3:21pm 
Hi everyone, before anyone asks, the mod seems to work just fine with the free update associated with the Khans of the Steppes DLC.
The Desert Fox Apr 9 @ 5:13pm 
@p.I.hebert Understood mate. I was just curious. Thank you very much!
p.l.hebert  [author] Apr 9 @ 4:00pm 
Hi Desert Fox I do not think this mod conflicts per se with AGOT but it will be jarring because many of my events aim to bring a flavour of the actual Middle Ages, so there will be many instances where the text, referring for instance to Christ (if relgion appropriate), Greek philosophers or the customs of the time, will not fit well within the AGOT context.
The Desert Fox Apr 9 @ 3:19pm 
@p.I.hebert s this mod compatible with AGOT?
p.l.hebert  [author] Apr 9 @ 2:12pm 
Thanks Cuomo860. For the next update I will update Eunuch to Eunuch_1 in case that has an impact. As to the non-existent religions in triggers, I get your point but they should not be the culprit here - they either occur in a triggered description or in an event, 539, that cannot happen to a player that is not me (it is not in any on-action in the mod as uploaded).
The Desert Fox Apr 9 @ 5:59am 
Is this mod compatible with AGOT?
cuomo860 Apr 8 @ 11:13am 
@p.l.hebert. There are a lot of defunct triggers and modifiers and calls still included in this mod that could be causing these type of issues.

For example, non-existent religions in triggers, or traits (eunuch) can cause loops or incomplete processes.

The more mods the more likely issues can arise. I’ve pretty much had to make edits to every file in this mod to get it to work with my supercompatch. Feel free to pull the files from there and use them to maybe find something that may be an issue.

Or the user may just have a messed up download.
p.l.hebert  [author] Apr 8 @ 5:35am 
Hi Verrix, I do not have the Elder Kings 2 mod installed so I cannot replicate the issue you describec. It does make me wonder if the co-existence somehow, though I do not know why, sends the PC into an inescapable logical loop. I am afraid I do not know how to resolve the conflict other than by removing my mod from your set up. It should not affect your existing saves.
Verrix Apr 7 @ 12:20pm 
Hey, I can also confirm ProfDrHamster's issue. I am unsure why, but running this mod alongside Elder Kings 2 will cause my entire PC to softlock. I need to cycle my power to fix it, which makes it difficult to retrieve an error log.

My PC is very powerful and has no issues running EK2 without this mod.
p.l.hebert  [author] Apr 7 @ 8:14am 
Hi ProfDrHamster, can you give me more information? It runs without issues on my PC else I would not upload it. Perhaps it conflicts with other things? Or do you see anything odd in the error log? Since this mod is overwhelmingly just text (save some event images) it ought to have little performance impact.
ProfDrHamster Apr 7 @ 3:32am 
The mod causes my game to load for very very long when I load a save, in some cases it stops responding :( and its mostlikly not because of my hardware
The Desert Fox Mar 21 @ 4:55am 
Is this mod compatible with AGOT?
p.l.hebert  [author] Mar 15 @ 4:02pm 
Hi Irate Pirate, the new update was kind to modders. :-)
IratePirate Mar 15 @ 10:12am 
Does this still work with the new update? It's one of my favourite mods.
Gwyncerbin Mar 9 @ 6:18pm 
No, I haven't noticed any actual errors in the game, just saw this in the error log. So I reported this in case it has a potential impact on the game. Have a nice day! :steamhappy:
p.l.hebert  [author] Mar 9 @ 1:38pm 
Hi Gwyncerbin. Does event 692 result in an error while you play. The reference to that faith is only in a description field.
Gwyncerbin Mar 9 @ 6:58am 
Too many reports in error.txt:
[21:57:41][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid faith 'nemeton'
Script location: file: events/LuluEvents3.txt line: 34676 (Lulu.0692:trigger)
file: common/on_action/Lulu_yearly_on_actions.txt line: 19 (Lulu_events_yearly_pulse)
xiChann Dec 8, 2024 @ 2:48pm 
I wonder if this mod could spice up Shogunate..... might remove religious content doe since its not region compliant
p.l.hebert  [author] Nov 13, 2024 @ 10:01am 
Hi prusbartek. I do not understand what update you are seeking. This works with the current version of the game.
prusbartek Nov 12, 2024 @ 1:44pm 
dear authors, update plis this magnificent mod!
p.l.hebert  [author] Nov 10, 2024 @ 5:56am 
Hi Staticwaves. You can run multiple mods so long as they do not modify the same vanilla files (unless then there is some compatibility patch or the logical issues are addressed through the loading order). My mod does not modify vanilla files so it ought to be compatible with everything.
Staticwaves Nov 9, 2024 @ 3:28pm 
Hey, a quick question. Can I run multiple event mods together to get as many additional events as possible? Would that destabilize my modpack in any way? I'd like to run this along with other event mods.
♥ Knife Goblin ♥ Nov 4, 2024 @ 4:30pm 
I do recommend roads to power. very fun
p.l.hebert  [author] Oct 31, 2024 @ 9:19am 
Hi buff ping, no, I do not own Road to Power so adventurer contracts are not on my radar at this time. Perhaps later but no promises.
Buff Ping Oct 30, 2024 @ 3:57am 
Does this mod add more adventurer contracts or is there a plan for this? There aren't many in the base game and it feels like there could be a lot more.
p.l.hebert  [author] Oct 28, 2024 @ 11:04am 
Hi cellar, can you give more info on what happens? Do you know what event? I am not familiar with an error of the type you describe. I can run this mod with Community Flavor, Rename, and a few that add coat of arms variations - CFlavorPack loads first.
finallyciv Oct 28, 2024 @ 9:04am 
A German localization for Lulu's Events has been integrated into this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022
cellar Oct 28, 2024 @ 5:43am 
what's the recommended load order? event closes down itself down before i see it. god knows what it chooses by itself
Caetan Semo Oct 24, 2024 @ 5:31pm 
ITS BACK!
oneHyena Oct 24, 2024 @ 3:20pm 
Rejoice! Thank you for updating.
tianzhao007 Oct 24, 2024 @ 6:55am 
Much appreciated!
p.l.hebert  [author] Oct 24, 2024 @ 6:40am 
To tianzhao007 - Done, I mistakenly had the old 01_event_background file from pre RTPower in the mod folder and lumped it in. This mod was not meant to touch it.
tianzhao007 Oct 24, 2024 @ 6:26am 
Hi there, the vanilla version game file "01_event_backgrounds.txt" has changed hugely, causing missing background pics when enable this mod. Could you please fix it?
prusbartek Oct 21, 2024 @ 2:38pm 
yay!