Arma 3
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@Sangin.v4
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
353.277 MB
Oct 15, 2020 @ 7:51am
Jan 7, 2021 @ 3:36am
4 Change Notes ( view )
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@Sangin.v4

Description
Sangin District Helmand Province .v4

Sangin is 5km x 5km map Developed by Tactical Battlefield Environments.

Sangin (Pashto: سنگين‎) is a town in Helmand province of Afghanistan, with a population of approximately 20,000 people. Sangin is located on 32°4′24″N 64°50′2″E in the valley of the Helmand River at 888 m (2,913 ft) altitude, 95 km (59 mi) to the north-east of Lashkargah.

Sangin is notorious as one of the central locations of the opium trade in the south of the country, and is also a town that has traditionally supported the Taliban. It was described by British newspaper The Guardian as "the deadliest area in Afghanistan" in 2010. Sangin also houses the main bazaar for Sangin District. Route 611 passes through Sangin.

Version 4.0

10 years in the making and finally fully updated for Arma3.

Requires Jbad objects available on steam workshop.

Requires indexing for Alive, next update will be indexed just wanted to get it released.

Thanks list
M1lkman
RKSL Rock
Bushlurker (Rip)
Zak (RIP)
DK
Mikero
Dirks for textures
Alpha male cat for skybox
3ParaGU where it all started
Everyone else that has helped over the years and tested for TBE and thanks for the support on patreon.

Join us or Support us and gain early access to TBE terrains and server.
www.patreon.com/Tacticalbattlefieldenvironments
discord.gg/wVtaGK Sangin Disord
discord.gg/8fX48r Jalalabad Discord
Popular Discussions View All (3)
5
Mar 7, 2023 @ 9:26am
signature does not match
jus61
4
Aug 18, 2022 @ 5:13pm
Bug Report
Play3r
1
Apr 10, 2024 @ 5:41am
Anyone got the ALiVE Index to this map?
Grace
120 Comments
VastGM Jan 16 @ 12:50am 
I can't believe this hasn't been fixed.
Brandon Nov 7, 2024 @ 1:20pm 
Is there a way to play it without apex or am i cooked? (i'm not buying apex either lol)
RickOshay Jun 9, 2024 @ 9:19am 
Great original map and finally fixed for A3. Thanks for the hard work. I see someone on SW has added a version with fixed signature.
Knight ⚔ Apr 10, 2024 @ 5:42am 
still no index for Alive available? :-(
mr huaweal890 Mar 14, 2024 @ 9:52am 
ADD WINTER
Josethx Mar 13, 2024 @ 6:32am 
ADD WINTER
mr huaweal890 Dec 4, 2023 @ 12:20pm 
Rivers are purple
ai path dont work
[SMF]xFreakylow Aug 14, 2023 @ 2:21pm 
Rivers are purple on the river ground when you look at them
DaGamingGreg Jul 12, 2023 @ 1:12pm 
I think the reason why this map requires the Apex DLC is that it was built by erasing Tanoa (the DLC map) and using desert terrain in its place. All this resulted in the game thinking that we need Apex to run the map, solely because the publishers didn't build the map from scratch. Furthermore, there's little to no benefit that came from making a map this way, because as some folks have already stated in previous comments, the lighting is completely f*cked (it was thought for Tanoa) and the water has weird, purple reflections because, again, it's made for Tanoa. It's very disappointing, because not having Apex means not being able to play on a 5x5km map that takes very little from the original DLC.
Frankly, I don't know what was going through the minds of the publishers when they pulled this one. Hope this helps.
Skooma May 31, 2023 @ 4:49pm 
Would also know why this requires Apex? Apex assets are free, wtf lol