Crusader Kings III

Crusader Kings III

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Extra More Building Slots(16 slots)
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1.032 MB
Sep 26, 2020 @ 11:45am
Sep 9 @ 8:03am
30 Change Notes ( view )

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Extra More Building Slots(16 slots)

Description
For CK3 ver. 1.17.*
Mod adds more building slots for common buildings.
Counties capitals now have 16 slots
Baronies 13 slots

Save compatibility:
not compatible with saves before mod switching-on
You should start new game.

Compatibility:
Mod heavily changes guiwindow_county_view.gui
Also changes small part in NProvince в common\defines\defines.txt

Mod compaible with Realms in exile. Should be placed after(below) 'Realms in Exile' in playset.

Here lays patch for more slots 16 and Dynamic Trade Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2840301839

Compatibility patch for Flexible Holding Types(updated)
https://steamcommunity.com/sharedfiles/filedetails/?id=2246835419

Elder Kings patch (updated for 1.17)
https://steamcommunity.com/sharedfiles/filedetails/?id=2893651850

AGOT patch (updated for 1.17)
https://steamcommunity.com/sharedfiles/filedetails/?id=2964897887

Rajas of Asia patch (updated for 1.12)
https://steamcommunity.com/sharedfiles/filedetails/?id=2972778559

Always Move Realm Capital patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2993601469

LotR patch (updated for 1.16)
https://steamcommunity.com/sharedfiles/filedetails/?id=2995830902

The Fallen Eagle patch (updated for 1.15)
https://steamcommunity.com/sharedfiles/filedetails/?id=3003634199

Wegth of Crown patch (updated for 1.16)
https://steamcommunity.com/sharedfiles/filedetails/?id=3015988722

Version with 32 slots
https://steamcommunity.com/sharedfiles/filedetails/?id=3462075484

This is separate branch of More building Slots. Please don't use both mods together.
217 Comments
Gula Sep 13 @ 9:45pm 
I'm talking about making sure that the cells of the duchy and special buildings exactly match the cells for construction (move to the right by a couple of millimeters). So that all cells are in a symmetrical position. It's just that now the cells of the Duchy have gone to the right of the ordinary cells. Thank you for taking the time to respond. I use a translator, so the words may not accurately convey what I want to say, I apologize in advance.
misha_archmage  [author] Sep 13 @ 9:33am 
@Gula Second question. Both Duchy and Special placed under Fort building and I used anchor on right side, because left side is blocked by Holder portrait and center blocked by Holding type background view. Or do you mean move slightly to left, to border near background?
misha_archmage  [author] Sep 13 @ 9:23am 
@Gula First question. If you play with another mod which added more buildings, then AI should build full row of buildings and then upgrade them. If you don't use mods with additional buildings then AI probably will have problems.
Gula Sep 13 @ 8:42am 
Hello, I have 2 questions... I apologize in advance for any possible arrogance and stupidity. Does the AI have any problems building settlements with this modification? Is it possible to move the cells of the duchy and the special building exactly above the usual cells (the perfectionist inside me is suffering)? Just a question, not a guide to action. Unfortunately, I have no idea how difficult and time-consuming this is.
misha_archmage  [author] Sep 13 @ 2:22am 
@FyrFly Yes, should work. I changed only patch number.
FyrFly Sep 13 @ 1:44am 
Will this still work in 1.16?
misha_archmage  [author] Jun 15 @ 3:03am 
@123 Old screenshots. I add scroll in last updates
123 Jun 14 @ 10:24pm 
I have to scroll in the settlement window. even when i just run your mod. it dosen´t look anymore in the way of your screenshot.
Basilisk Jun 5 @ 8:36am 
Thank you!!!!