XCOM 2
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[WOTC] Skulljack Mind-Controlled Enemies
   
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Sep 16, 2020 @ 6:56pm
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[WOTC] Skulljack Mind-Controlled Enemies

Description
OVERVIEW
This mod enables you to Skulljack or Skullmine any eligible mind-controlled enemy. Another mod attempted this in the past but it has been broken for years so I decided to fix it.

COMPATIBILITY
This mod replaces the condition found in X2Condition_StasisLanceTarget. Won't be compatible with mods that replace the same condition.

For this reason, I have integrated the bugfix from Codex Skulljack Fix into this mod.
Do not use both mods together.

It is safe to add mid campaign and changes should work even when loading in tactical mode.

CREDITS
I'd like to thank dotvhs for making the mod thumbnail.
11 Comments
-=Jordan=- Nov 14 @ 10:06am 
@ArcticJack Thank you good sir, u help me a lot)
ArcticJack Apr 27, 2024 @ 6:44pm 
For anyone who comes looking, this is now included in "[WOTC] Core Collection Meta Mod"
4rrakis Aug 25, 2022 @ 3:18am 
Why shouldn't they be dead? This mod lets you skulljack mind controlled enemies, not mind control skulljacked enemies.
The Dead Kennys Oct 16, 2020 @ 8:09pm 
should've had this in the base game! thanks dude
Flashstriker Sep 17, 2020 @ 7:24am 
Another one of those mods I never knew I needed. Makes Skullmining easier and more reliable. Thanks!
Hotl3looded  [author] Sep 17, 2020 @ 5:14am 
Also, the game uses the mind control effect for any kind of enemy control. This means you will be able to Skulljack ADVENT units controlled by a successful hack reward.
RustyDios Sep 17, 2020 @ 5:10am 
Awesome news... I'd been running with both with no issues anyway ;)
Forgot to report back .... got hung up elsewhere
Hotl3looded  [author] Sep 17, 2020 @ 4:41am 
@RusyDios @Evil Incarnate Yes you need Feedback Fix and both mods are compatible.
Evil incarnate Sep 16, 2020 @ 10:56pm 
What Rusty said.
RustyDios Sep 16, 2020 @ 10:19pm 
Do we still need the Skulljack Feedback Fix ?

And does it conflict ?