XCOM: Chimera Squad

XCOM: Chimera Squad

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Melee Can Crit
   
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Tags: Melee, Crit
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Aug 8, 2020 @ 9:40pm
Oct 21, 2020 @ 12:37am
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Melee Can Crit

Description
Ever noticed that Melee cannot crit in Chimera Squad? This is a quick fix to all melee abilities in game and allows them to crit.

Note that in exchange for Zephyr to be allowed to crit just as many times as a gun would, she is no longer able to automatically hit with guaranteed 100% accuracy. It will be close and as you level up will practically become negligible. This is a straight up buff to Zephyr UNLESS you enjoy attacking targets in a smoke cloud while you are disoriented and poisoned. I understand some people feel strongly about the Templar/Zephyr autohit so may not enjoy this.

All units get 33% to crit with melee by default which is the normal flanking bonus.

Axiom didn't have autohit, so he obeys regular rules (he gets 33% crit also).

Torque's Bite also gets the crit.

BREACH BONUS

Why yes, Zephyr will now benefit from "all attacks in this slot will hit" and "all attacks in this slot will crit". Same for Axiom but he could already use the hit. Torque only has her last ability that has to hit or crit, Bind isnt affected.

DIFFICULTY

Note that unless you use Zephyr or Axiom, this is a straight up massive buff to all enemies. It makes the game more difficult against melee opponents.

SUBDUAL

In the game Subdual doesn't have crit damage, so if Subdue crits it will be for the same damage normally.

Subdual now also doesnt have a Weapon Range Table, its a flat +10 to hit.

TECHNICAL EXPLANATION OF THE BUG

XC:CS seems to ignore completely in the calc methods whether an ability is reactive or not and considers ALL melee abilities reactive, which causes them to lose their Crit bonus at all times. I bypassed the issue by creating a fake "Cool Under Pressure" ability and tied it to all characters, which means that all Melee abilities can now Crit properly.

KNOWN ISSUES

Minor: During breach, the Hit and Crit chances shown are incorrect for Zephyr. The ability only kicks in after she starts running towards the enemy.

Medium: All units now can crit using Reaction Fire shots. I find this side effect pleasurable and wanted, but if you really dislike it just don't sub to this. There is no fix possible until Firaxis patches the game, and a patch is not on the horizon.

VERSIONS

V1.1 - Fearless Advance causes Panic 50% of the time when Zephyr hits.

V1.2 - Fixed base game bug where Big Damn Punch from Andromedon Crits for TWELVE DAMAGE (its down to 2)

V1.3 - Forgot QuickBite! Done.

V1.4 - Made extra sure all units, even ones without Melee, get this ability.

V1.5 - Counterattack fixed

V1.6 - Weapon Melee Range usage fixed.

-= COMPATIBILITY =-
Not compatible with Grobo's Tactical Overhaul Mod, either because
it is integrated into it or fundamentally conflicts with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2488900861
Popular Discussions View All (1)
0
Dec 7, 2021 @ 9:59pm
KOREAN Localization
Brain_is_Back
8 Comments
ADVENT Avenger  [author] Dec 7, 2021 @ 11:22pm 
Sounds good!
Brain_is_Back Dec 7, 2021 @ 10:21pm 
@ADVENT Avenger
i understood your opinion. Then I want you to leave the Korean localization link in the comment I wrote.

If there are Koreans who subscribe to this mode, they will download the translated localization in Korean by looking at my comment.
ADVENT Avenger  [author] Dec 7, 2021 @ 10:15pm 
You can stop im not modding anymore i dont update except for bugs anymore.
Brain_is_Back Dec 7, 2021 @ 9:59pm 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1QrEsxw_6FbkS-fGiCjdyTYAhz9kc-4Ho/view?usp=sharing
ADVENT Avenger  [author] Jan 22, 2021 @ 11:02am 
Use my campaign mods for subdue changes. Subdue cannot crit in vanilla 0 crit bonus damage
toxicPsychotic Jan 22, 2021 @ 7:50am 
Would it be possible to make this mod apply +1 damage to subdue? It kind of bothers me to see crits dealing the attack's minimum possible non-crit damage.
ADVENT Avenger  [author] Oct 20, 2020 @ 11:23pm 
V1.6 - BUGFIX - Melee uses the Weapon Range tables, I explicitly asked the game to ignore the table entirely. All units get +10 to hit regardless of range. If you were really far and tried to subdue as a double move, you actually had a PENALTY TO HIT than the same action where you would move first to the target and then try to hit it.

This is actually a bug of the base game!
ADVENT Avenger  [author] Aug 19, 2020 @ 8:02pm 
V1.2 - Fixed base game bug where Big Damn Punch from Andromedon Crits for TWELVE DAMAGE (its down to 2)

LOL I got crit for 16 damage thanks Firaxis