Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't like the way it affects subdue. It does low damage, the tradeoff is supposed to be that it can't miss, but this isn't that bad overall.
Despite these two hiccups, pretty good overall! Makes Zephyr and Axiom more fun when they aren't stumbling all over their own feet missing everything.
i understood your opinion. Then I want you to leave the Korean localization link in the comment I wrote.
If there are Koreans who subscribe to this mode, they will download the translated localization in Korean by looking at my comment.
https://drive.google.com/file/d/1QrEsxw_6FbkS-fGiCjdyTYAhz9kc-4Ho/view?usp=sharing
This is actually a bug of the base game!
LOL I got crit for 16 damage thanks Firaxis