Europa Universalis IV

Europa Universalis IV

Not enough ratings
The Collapse of the Ming - Chinese Event pack & Bookmark
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.065 MB
Aug 2, 2020 @ 9:35am
Aug 9, 2020 @ 1:21pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Collapse of the Ming - Chinese Event pack & Bookmark

Description
Currently at version 1.30 (last update on the 2nd of August, 2020).

Direct Download (Paradox Interactive Forums)[forum.paradoxplaza.com]

DISCLAIMER: I cannot write or understand Chinese at all; if you have any questions or bugs, please try to use English when possible!

免责声明:我完全不懂中文,如果您有任何问题或发现任何错误,请尽可能使用英文!

The Ming, a massive juggernaut of an empire that hardly falls without a (skilled) player's intervention. In the past, it's large territories were just barely held together by a crumbling base, and oftentimes we'd see a "mingsplosion", in which many chinese minors would have their cores turned into revolts, resulting, ultimately, in a divided China.

This mod tries to bring back that feeling while keeping the Mandate mechanics, and expanding it so that the minors are not stopped by lack of points or large hugboxes. It makes the Mandate easier to lose, and increase it's effect - high mandate makes you stronger, while low mandate makes you completely worthless. To top it off, the Ming start having large scale unrest under 50 mandate, and revolter tags might start popping, triggering a large event chain. In other words, this mod facilitates a mingsplosion, and is triggered when it happens.

Alongside it, a new bookmark for people who simply want the Ming to go away from the start is added. To make it more fun, every minor has unique national ideas, and some cores were moved around for border gore control.



List of features:
♦Mandate gain & loss slightly changed - it's harder to keep your mandate up, and reforms are risky to pass. However, high mandate brings larger boosts! But if your mandate tanks...
♦A series of events, triggered upon a Mingsplosion, to make the minors' game a lot more interesting! Will Yan survive the manchurian invasion? Can the Yue expand into Vietnam? Will the middle kingdom be restored by Wu?
♦A bookmark, following an alternative history in which the Ming completely lost their grasp of the provinces, and the minors are free to do as they please!
♦A decision to restore the Empire of China after it's destruction! You'll have to be rather big, and own many historical centers, though. Are you up to the task?
♦Around twenty new sets of National Ideas for the new minor nations, including a change to the Ming's!
♦A new releasable country, Liao - a sinicized warring state, fighting for control like all the others, but ethnically Manchurian!
♦Manchu is back to the Chinese culture group. Will the Aisin Gioro clan rise into emperorship in this timeline?
♦Modifiers and events to ensure the minors and their neighbors are always clashing, for land and glory!
♦Mechanics to prevent instant collapse of new Emperors of China!



Credits:

Zephyrum: Project lead
Elzephor: Creation of the original mod and idea
Thrawn: Major code contribution
Eklipse: National Ideas & history research
Yu-Ren Pan: English to Chinese and Chinese to English translator for sources & comments
ZeGreatKaiser: German translations
Coins: National Ideas & German translations

Minor contributors: Rem, Paland0



Compatibility alerts!

This mod is NOT Ironman-friendly. It alters the checksum.

Compatibility is sketchy. There are lots of edits in the general vicinity of China. Other mods that do not affect the region have decent chances at being compatible.

However, it isn't compatible with Extended Timeline or MEIOU & Taxes, nor most overhauls. We would not recommend using the Collapse of the Ming with large-scope mods.

This mod is built with Mandate of Heaven in mind, so most mechanics likely will NOT work without it. To prevent this, it was made so you need the DLC to subscribe to the mod and download it normally. If you want to try it (albeit I wouldn't recommend it), you can use the Steam Workshop Downloader to use it even without the DLC, though we have no support for it and it is likely to be full of bugs through and through.



Please leave a rating and feedback in the comments section, as well as suggestions for improvement!
26 Comments
Zephyrum  [author] Oct 29, 2022 @ 11:10am 
@Han dan -
I'm sorry, but I don't plan to update it myself, unless someone else does it. I have not been playing or modding EU4 recently.
Hándan Oct 29, 2022 @ 3:00am 
Update or not? 是否更新
Zephyrum  [author] Mar 10, 2021 @ 2:38pm 
It's almost certainly going to be needed, and maybe, we'll see. I haven't had modding motivation ever since the disaster that was 1.29. Anyway Paradox is going to stall this one out until like December or more, so there's plenty time.
Wotan von Edelsburg Mar 10, 2021 @ 2:22pm 
Thanks for the answer anyway. Have there to be on the safe side asked the other modder himself.

Oh and will this mod be updated for the upcoming patch/DLC if needed?
Zephyrum  [author] Mar 10, 2021 @ 2:14pm 
Probably, but I don't care enough to
Wotan von Edelsburg Mar 10, 2021 @ 1:52pm 
Is there a way to make this mod (see link) compatible with them? https://steamcommunity.com/sharedfiles/filedetails/?id=604203692&searchtext=idea+vari
Zephyrum  [author] Feb 14, 2021 @ 9:16pm 
Yeah it's usually defunct modifiers (number_of_states no longer exists as a modifier)
krovi Feb 14, 2021 @ 8:17pm 
I had the same problem- a few nations had a couple blank ideas
Skidee Jan 1, 2021 @ 7:24pm 
Sure thing. Accept me friend request and I can dm the pictures
Zephyrum  [author] Dec 30, 2020 @ 12:30am 
Can you provide a screenshot so I can look into it? Having trouble reproducing the bug on my end