Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS] Leugi's City Styles Pack
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Type: Mod
Mod: Skins
File Size
Posted
Updated
270.878 MB
Jul 17, 2020 @ 8:29am
Mar 27, 2021 @ 8:36am
19 Change Notes ( view )
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[GS] Leugi's City Styles Pack

In 1 collection by Leugi
Leugi's Visual (UI and Models) Adjustments
8 items
Description
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself.

IMPORTANT
This mod also includes changes for the original civilizations. However, because of limitations of how artdefines work, the new styles are mixed with the old ones. If you want to prevent this, just download these files to replace your base game files (In most cases its like "...\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\", you can also "Browse Local Files" with your steam client).

There are two variations, one with a custom increased city sprawling and one with Vanilla's city sprawl (choose the latter if you are having CPU issues):

Increased Sprawl: https://we.tl/t-bqiexiC9oe
Vanilla Sprawl: https://we.tl/t-VHL0a28Iqo

REPLACING THESE FILES MANUALLY IS REQUIRED FOR THE MOD TO DISPLAY ALL CITYSTYLES PROPERLY ON VANILLA CIVS

PLEASE NOTE: It's highly suggested to make a backup of your files before replacing them with anything.






Added Ancient City Styles
  • AncientClay: Round wooden-mud coloured buildings with thatched roofs, good for early African and Amazonian/Caribbean civilizations.
  • AncientFelt: Yurt styled round tents for Eurasian nomadic civilizations.
  • AncientHide: Tipis for North American Civilizations, and potentially arctic nomadic civilizations.

Added Classical City Styles
  • Amazonian: Similar to AncientClay but with a Maloca Palace and a different Monument.
  • Andalusian: Variation of Brazil's with a Mudejar feeling for Spain, Fez and Granada.
  • Andean: Stone buildings with thatched roofs, placed on terraces.
  • Bantu: Light mud builings with some ornamental patterns and thatched roofs. Also uses some of Kongo's and Zulu's district buildings.
  • Celtic: Round stone buildings with thatched roofs and some birch trees here and there.
  • GreatPlains: Similar to AncientHide but with a new Totem Monument.
  • Mesopotamian: Lapis Lazuli and golden triangles on the regular North African style.
  • MiddleEastern: Reskin from the Mughal City Style using colors from the Ottoman palace to add some variation to Muslim civilizations.
  • Scandinavian: Reskin from the Maori City Style, with its own Runestone Monument.
  • Steppe: Similar to AncientFelt but with a new Stone Monument.
  • Arctic: Reskin from the Steppe style to fit Arctic civilizations, particularly Thule/Inuit.
  • Micronesian: Reskin from the SouthAmerican style to fit Nan Madol.

Added Industrial City Styles
  • Italian: Reskin from the RowHouse industrial city style to use with Rome, Greece, Macedon and a whole bunch of City States.
  • ImperialCrownAsian: A whole new Industrial style, partially based on the Colonial one, but with cool asian roofs and lanterns and some dragon banners.


Added Modern City Styles
  • ModernNeoAndean: Modern citystyle reskinned from the generic Industrial one, made to fit South American and Mesoamerican civilizations; inspired by Bolivia's Neo-Andean architecture.

City-Styles from XPs for Modders
  • Korean: Korea City Style.
  • Mesoamerican: Mayan City Style, using the regular South American Monument instead of the generic one.
  • PacificNorthwest: Cree City Style, also has a new Totem Monument.
  • Patagonian: Mapuche City Style, also has a new Chemamull Monument.
  • Polynesian: Maori City Style, also has a new Powhenua Monument.

City-Styles assigned to official Civilizations and City-States
If you want to check what Civs have what style, and also to check what Canals, Monuments and Palaces are applied to each style you can do so by looking at the following doc reference:
Leugis Civ VI City Style Cultures Guide[docs.google.com]

Aside from this, the Scottish, America, Baltic and Brazil city-styles receive their own Monument art. All ancient city styles added support the Cahokia Mounds improvement art. The replacement files also increase the Sprawling from cities slightly.

For Modders:
If you want to add support for your civilizations or want to borrow some of the assets used I suggest you check the following link:
Leugi's City Styles Compatibility Guide[docs.google.com]

Please note, this version of the mod *requires* Gathering Storm because I had to use many of its assets as a base. If you don't have GS you can still use the older version. Both versions are of course incompatible with each other.

Special thanks to Sukritact for the amazing Bantu palace and monument arts, and to the lads for providing feedback throughout the creation process.

WARNING: There is currently an issue that can cause crashes or glitches when playing with this mod, Warfare Expanded and the NF dlcs at the same time, apparently due to a limit in the number of custom assets the game can load. This can be fixed by disabling either this mod, WE, or some of the NF DLCs.


If you want to provide feedback for this project, check its future progress, or even promote your own civ projects, you can do so at this discord channel!
[discord.gg]

BTW, if you want to support my work you can either follow me on steam, rate or
[www.buymeacoffee.com]

Popular Discussions View All (8)
16
May 3 @ 6:49am
Detailed instructions for file replacements
cozmicclockwork
9
Mar 12, 2022 @ 12:50pm
Assigning a city style to a modded civilization
brometheus
3
Sep 3, 2020 @ 10:29am
found a bug: styles apply to saved games but not to new games
**************________0022DE92
561 Comments
Clover Sep 14 @ 10:56pm 
For anyone wondering why this mod has been left "broken", the real issue is Civ 6 has a limit on the amount of assets it can load into a game before it starts bugging out. The problem here is the City Styles mod adds so many new assets it doesn't leave much room for anything else. If you want to play with this mod, you will have to unsubscribe or disable everything else and only play with this. If you really want to add additional mods, you must make sure they either do not add new assets or do not push the asset count over the limit. There is no hard asset limit, it varies by hardware, but in general you want to keep your asset count under 8000. Unless you or someone you know can solve the asset limit issue (which is likely an ENGINE LEVEL PROBLEM), there's not much to be done.

Or you have failed to install the mod correctly and did not manually install the include files. Either way, learn 2 read.
toothgodzilla Sep 2 @ 8:10pm 
This mod desperately needs to be updated! please update!
Hestia Aug 30 @ 2:19am 
Use with caution.
claudemac24hrs Aug 8 @ 2:49am 
Where the hell is Leugi? Could anyone update this mod to function correctly without glitch problems or experience overloading issues.
weirdalsuperfan Aug 7 @ 9:40pm 
Is this mod supposed to do anything to regular civs by default? Because it doesn't seem to. I'm testing it on a game in the modern era, looking at Scythia, America, Australia, and Zulu, and they all look the same.
Kaiser Aug 7 @ 9:56am 
What happens if I replace the files but don't activate the mod?
Yūro Akiba Jul 29 @ 8:28am 
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
Yūro Akiba Jul 29 @ 8:27am 
just one correction it ends in 7 not 4 but thx
Mr.Kamysh Jul 28 @ 6:40pm 
Bro if you looked one page back you would see the required files are now in the steam download found in steamapps/workshop/content/289070/2169097414 in a zip file called "ReplacementFiles.zip". There are both regular and sprawl versions included.
Yūro Akiba Jul 28 @ 6:23am 
@Leugi can u rehost?