Total War: WARHAMMER II

Total War: WARHAMMER II

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OvN Lost Factions Vanilla Enhancements (Optional Submod)
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Tags: mod, Units
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501.575 KB
Jul 6, 2020 @ 1:52pm
Oct 14, 2021 @ 2:24am
24 Change Notes ( view )

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OvN Lost Factions Vanilla Enhancements (Optional Submod)

Description
This mod adds some of the custom units available in OvN Lost Factions to some vanilla factions and makes some minor tweaks that make loreful sense.

  • Halfling Rangers are added to Reikland, Huntmarshals Expedition, Golden Order & Tilea
  • The Empire and Wulfhart will receive a Moot General in their starting lord pool
  • Ogres are added to Reikland, Ostland, Kislev & Tilea
  • Border Princes can recruit three Carlsson's Guard and one Carlsson's Cavalry units
  • Dismounted Blood Knights are added to all Vampire factions
  • Blood Knights (Great Weapons) are added to all Vampire factions
  • Skeletal Giants are added to all Vampire factions
  • Scorpions are added to all Skaven and Greenskin factions
  • Werekin and Fimir lords are available to recruit for norscan factions
  • Mummies are added to all Tomb King factions
  • Skeletal Giants are added to all Tomb King factions
  • Troll Lords and most custom Troll units are added to Wintertooth
  • Plague Bearers of Nurgle, Bloodletters and Blood Thirsters are added to Chaos
  • Lothern Skycutters added to all high elf factions
  • Araby Warriors, Arabyan Archers and Arabyan Knights are added to Numas recruitable from their starting landmark and with no unit caps
  • Bay of Blades, Tower of Khrakk, Icedrake Fjord, Pack Ice Bay & Longship Graveyard have their climate changed to Frozen
  • Changes to Throggs red line skill tree so he can buff the custom troll units

In campaign or custom battles If you want to play as Numas I can recommend Mixu's LL2 mod and if you want to play as Tilea or Border Princes I can recommend Cataph's Southern Realms mod.




Thanks & Credit
Please find a list here of thanks and credits for all the people who have helped on OvN Lost Factions.

Steam Comments & C&C Discord
Please take lengthy feedback and all discussions to the discord page as to not spam. If you have questions or to see the latest updates go to the #ovn channel on the C&C discord C&C - OvN Discord Link[discord.gg]

Rate
Some great mods have been shared and incorporated into Lost Factions, if you like them please go and give them the thumbs up, links are above.

Please rate up if you enjoy, upvotes feed the Hell Forges of Zharr-Naggrund so the Daemonsmiths can continue their unholy work!



Please consider donating to the modders who have contributed their great mods into this one, links to their mods can be found on the thanks page. If you want to donate to OvN Lost Factions Buy us a Canopic Jar[www.buymeacoffee.com]. I share all the donations received with modders who work on the mod and I don't keep any of it.
Popular Discussions View All (1)
19
Jan 25, 2022 @ 2:08pm
PINNED: Suggestions for Lost Faction units to be added or removed for vanilla factions & races
shaky_rivers
174 Comments
jtoetoe11 Nov 12, 2022 @ 9:28pm 
I really want to see some proper Imperial Ogres in Warhammer 3 at some point. Would be a dream come true!!!
Eunostos Oct 21, 2022 @ 5:16am 
Some of these are interesting and some very silly, pity it's not MCT configurable like the main mod.
shaky_rivers  [author] Jul 5, 2022 @ 11:27am 
@HughJanus69 - Scorpions are added to all Skaven (As per a Gortrex/Felix novel) and yeah the SFO submod covers all these units as they are all in the main mod.
HughJanus69 Jul 5, 2022 @ 6:20am 
does this add or do anything with skaven? Also, does the sfo submod for OvN cover these?
n.pedrazalis Jun 11, 2022 @ 8:45am 
it is compatible with sfo ?
EvilChaosKnight May 23, 2022 @ 12:06pm 
Though I'd still say this :P
- Bloodthirsters should either have Perfect Vigor (they are daemons after all) or actually lose stats when "tired". Them being "exhausted" but seemingly not having any stat penalties seems like a bug?
- They should stay, fight and crumble rather than run away as their "Demonic" trait suggests. Still, I guess seeing a greater daemon of Khorne run like a coward is pretty funny.
Another option, which I'd honestly prefer (even if it screws me over lol) is to make them Unbreakable. A stupid Chaos arty cannon is, why not Bloodthirsters aka the greater demons of war and bloodshed?
EvilChaosKnight May 23, 2022 @ 12:06pm 
Alright, so I found the culprit, and that is actually a completely vanilla mechanic. Shame on me I suppose.
Before fighting Chaos, I had a run-in with Gordinar as Imrik. What that does is it gives ALL of my units across all armies flaming attacks for a few turns. And by "gives" I guess the correct term would be "converts to" since there's no more physical DMG left. Those very same flaming attacks to which Bloodthirsters have a 90% DR to.

So basically, what is supposed to be a short-lived hefty buff turns into a massive nerf when facing Bloodthirsters since none of your attacks would be doing anything. Well, talk about learning weird interactions the hard way. For now, I can just auto-resolve things until the buff runs out since it doesn't seem to actually have any effect for auto battles.

Sorry for bothering you about DR
shaky_rivers  [author] May 23, 2022 @ 4:54am 
@EvilChaosKnight - Are you sure you're not using an overhaul like SFO, Radious etc as they don't get 90% magic, fire and physical res in this mod
EvilChaosKnight May 22, 2022 @ 2:52pm 
Part 2
Tried to get into melee with 2 Sun and 1 Star dragons all while peppering Bloodthirsters from all sides with ranged fire. Lost horribly doing basically no DMG and had to pull them back into the sky.
Eventually, after dumping more ammo and damage on them than on the rest of the enemy stack combined (prob. several times over at that), they got an "Army Loss" penalty, and the battle was over at last.

Oh, and the description says they are supposed to disintegrate on morale broken, but instead they just run off the map at mach 3 speed (78 at "Very tired").

I know that the Greater Daemons are supposed to be tough, but this is seriously pushing it.
In another battle, I pitted a Bloothrister against a Dread Saurian (rank 10) 1v1, and poor reptile failed to land a single hit and lost over 30% of HP pretty damn quickly.
EvilChaosKnight May 22, 2022 @ 2:52pm 
Part 1
Hey there. Just wondering if Bloodthirsters are supposed to tank magic, physical and fire at the same time at like 90% DR while also being basically unhittable in melee?
Playing HE, defending against an invasion. No problems with any of the enemy squads, I do have a good army after all. But then 2 of these guys just refused to die.
3 squads of Sisters? Basically no DMG
At least 5 squads of Sea Guards, several (didn't count) archers, 2 cav archers and a Princess with 3 levels in army archery mastery? Basically no DMG
Star dragon breath? Basically no damage.
Sun dragon breath? Basically no damage. Alright, they do have a stated 90% fire DR.
(Also for the reference, I'm using "Dragons of Caledor" mod which mixes up breath damage types giving Star dragons magic element to their breath)
2 While Lions squads? Not even a speed bump.