Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Extended Eras
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2020 年 6 月 7 日 下午 5:46
2022 年 6 月 26 日 下午 5:01
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Extended Eras

在 p0kiehl 的 1 個收藏中
Civilizations Expanded: Mod Collection
6 個項目
描述
Overview
Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent civilizations from rushing ahead of everyone else or falling too far behind.

The end result is that games simply feel better and more immersive. Game eras will no longer simply fly by!

Works for all game speeds!

Why Make This Mod?
Years ago, I released the mod Historic Speed for players who love extremely long games lasting hundreds and hundreds of turns. However, I gradually lost my taste for such long games, and preferred an experience that enhances the game's balance rather than totally redoing it. You can think of this mod as Historic Speed Lite!

In making this mod, I took what I learned from all the feedback on Historic Speed, and borrowed great ideas from other pacing mods like Zee's Properly Timed Eras and 8 Ages of Pace!

Summary of Effects
  • Higher Technology and Civic research costs, increasing with each era

  • Slightly reduced Science and Culture per citizen

  • Reworked calendar so the data matches much better with your in-game progress

  • Reduced the value of Eurekas and Inspirations from 40% to 25%

  • Increased Great People costs

  • Altered the set length of each Game Era to account for the new research costs

  • Increased the length of each game era

  • Increased the Diplomatic Victory score threshold from 20 to 30

  • Increased the "Research Ahead" penalty from +20% of the Tech/Civic research cost to +40%

  • Made roads slightly more effective

  • Increased the game era cost scaling of district projects

  • Increased amount of pollution needed for climate change (so it happens more slowly)

  • Slightly reduced population growth exponent

Mod Compatibility
NOTE: THIS MOD IS INTENDED TO BE USED WITH CIVILIZATIONS EXPANDED! However, it will work just fine without it as well!

This mod is fully compatible with most mods, including those that alter the research trees like Real Tech Tree.

This mod is INCOMPATIBLE with any other game pace mods, like 8 Ages of Pace or Historic Speed. This mod is meant to be used INSTEAD of those mods, not with them.

Recommended Mods
I recommend the following mods to use with Extended Eras:

Required DLC
This mod requires Gathering Storm!

Credits
p0kiehl SQL
Zee Calendar, other ideas, inspiration, and basis for many of the specific number changes

Special Thanks
Special thanks to JanBoruta and View619 for testing and feedback.

Additional thanks to Olleus of 8 Ages of Pace, which is a great mod that gave me many great ideas.
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2022 年 4 月 3 日 下午 10:40
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p0kiehl
346 則留言
weirdalsuperfan 8 月 12 日 下午 5:26 
There's another mod that interferes with the Diplomatic Victory score threshold set by this mod. I think it's Nere's Better World Congress, but not sure.

Anyway, to fix it, modify this line in GlobalParameters.sql:

UPDATE GlobalParameters SET Value = 30 WHERE Name = 'DIPLOMATIC_VICTORY_POINTS_REQUIRED' AND Value = 30;

to be:

UPDATE GlobalParameters SET Value = 30 WHERE Name = 'DIPLOMATIC_VICTORY_POINTS_REQUIRED' AND Value < 30;

Seems to work with existing saves fine.
ChrisMartin 8 月 7 日 上午 7:27 
Can't you set the number of turns you need when you create a game?
weirdalsuperfan 8 月 6 日 上午 7:51 
I'm playing with this and the 6T Grand Eras mod on a huge map in Epic Extended speed mode, and I'm only in the 5th era (out of like 10?) even though I'm on turn 450/750. Not sure which mod or setting is the problem, but I feel like I'll need 1000 turns to get through everything...which would be fine, except the game will end after 750...
rilquermascarenhas 7 月 5 日 下午 12:22 
Hi, love this mod. Just wanted to know what are people impressions on the golden/dark age era mechanics with this mod. I have noticed eras are slightly longer, especially in early game, and most civs have enough time to gather era score and mostly be in golden or normal age. Anyone else has this impression? Would it be the case for some tweaking of the era mechanics to better match this mod? Maybe just making it hard to get into a second golden age if you just got into one, to balance the effect of extended eras.
Nightmare576 3 月 28 日 上午 5:47 
Is it easier to get the "pizza party" achievement with this mod?
Gen 2024 年 10 月 24 日 下午 6:16 
Hi I want to try to make a new playthrough with this mod, what gamespeed should I use for my sitting? Standard?
Bluesky95 2024 年 10 月 17 日 下午 12:47 
this or take your time? marathon not long enough
Pritomoni 2024 年 9 月 22 日 上午 5:13 
On marathon, the eras are always way too early. Nobody has medieval technologies but the medieval era is already ending
Elan 2024 年 9 月 3 日 下午 5:38 
I meant to say "25% to 35%".
Elan 2024 年 9 月 3 日 下午 4:45 
Hello! I noticed a small issue with the tooltip for China's "Dynastic Cycle." The description still says that the ability changes Eurekas and Inspirations from a 40% boost to a 50% boost. It should say 25% to 40%, as that's the actual difference.