Total War: WARHAMMER II

Total War: WARHAMMER II

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Arcade Movement: Deceleration is for nerds.
   
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Tags: mod, Battle
File Size
Posted
863.007 KB
Jun 7, 2020 @ 6:32am
1 Change Note ( view )

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Arcade Movement: Deceleration is for nerds.

Description
Made for the CnC 2020 Modding Jam in under a week.
https://tw-modding.com/mod-jam/

What's this?
Welcome to this little brain bug that I haven't been able to get out of my head. This mod actively tries to cut down on the simulatory bits of units moving around and bumping into each other in exchange for snappy responsive* zooms.

*To a certain definition of snappy and/or responsive

I could go on and on about how it achieves this but I think it's best to just drop a feature list here.
What exactly does it do?
  • disables regular hit reactions. (Units can skill be knocked by splash attacks.)
  • Units no longer use turning animations, but instead turn near instantly by spinning on the spot.
  • Units have no minimum speed for turning, allowing cavalry and chariots to spin on the spot.
  • Unit contact never causes knockback or knocked flying animations, only knock down.
  • Units no longer decelerate allowing them to react instantly to new move orders.
  • Units that are infantry sized do not accelerate, but instantly transition to moving at their top speed.
  • Units never slow down below their regular top speed to allow other entities to catch, instead the other entities are allowed to speed up more to return to formation.
  • Units that are knocked down have no delay before getting up.
  • Units that are knocked down instantly cease having soft collision, allowing other units to pass through knock down entities without losing as much speed.

How compatible is this with other mods?
Not very!
This overrides all the unit battle entities and several key physics rules. So don't expect it to work at all with any mod that adds units or rebalances them!


Does this mean you'll start modding again?!
Nope!

Links
CnC modding discord [discord.gg]
TW modding resources site [tw-modding.com]
4 Comments
Bonsai Jul 15, 2021 @ 1:35pm 
What db and table entry did you edit for this? "Units that are knocked down instantly cease having soft collision, allowing other units to pass through knock down entities without losing as much speed."
High Lord Ligma Jun 10, 2020 @ 12:44am 
thank fuck you made this.
Mede Jun 9, 2020 @ 8:25am 
Short version: I appreciate this mod! It would be a perfect addition if the arcade parts were not there, but using brutal battles mod with it seems to create the perfect conditions.

Longer version: the arcade part of this mod (units turning around anime-style), infantry moving at top speed, and units further back moving supernaturally fast to catch up make this mod a mixed bag of goods. Otherwise the flying animation being removed, and removing delay before knocked down units get up are very nice. I used brutal battles mod with this and the result was that what I call the arcade parts of this mod were overwritten somehow by the other mod and the preferred parts seemed to remain functional. But I am unsure if this worked as well as it seemed to.
TheGrandSirPiggy Jun 7, 2020 @ 6:54am 
A new Norse mod?! Emperor be praised!
Dose this mean we'll be getting an update for all your incredible older mods? :steammocking: