Left 4 Dead 2

Left 4 Dead 2

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xdReanimsBase (L4D2) Anim Mods base
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File Size
Posted
Updated
26.595 MB
Jun 6, 2020 @ 9:06am
Aug 6 @ 8:35am
25 Change Notes ( view )

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xdReanimsBase (L4D2) Anim Mods base

Description
Base dependency for 3-rd person re-animations mods for survivors and infected

Features:
  • Provides basic system of adding replacements for animations.
  • Slot system that allows combining multiple re-animations mods. Up to 48 different slots per each character.
  • When not provided new ones, original sequences are played instead. Implement only willing things.
  • Has sequence orders already predefined for multiplayer gaming consistency, no more of painful sequence reordering for mod makers.

Bugs and Limitations:
  • Conflicts with other animations mods.
  • Doesn't alterate hitbox positions on servers without anim mods! Not recommended for competitive playing.
  • Likewise, with anim mod installed locally, hitboxes locations are not visaully transferred to players without mods.
  • Combining both mods on same character slot won't work. Random one will be picked instead. Ask modder to recompile to different slot or unpack and move the anim file to another slot, tutorial is in description.
  • If both mods replace same sequence, the one from replacement with lowest slot number will have priority.
  • It's currently not possible to replace some animations for stock model variants of some special infected as they have them embedded into models themselves instead of importing from animation mdl and thus having priority. A reanim compatible models of them are required to make them fully moddable.
  • In stock variants, Francis and Louis have embedded animations. To optionally make them fully moddable, install Francis and Louis Reanims Compatible variants or search Reanims Compatible replacement models of them. Without proper support, it's not possible to replace Healing and Rifle animations.
  • Custom models must have original skeletons.
  • You can't add new sequences for common zombies, this will break sequences order. You can, however, replace existing. If you need to extend animations with layers, you can replace and use any other -delta or -layer as long as it doesn't break something else.
  • To replace Tank "Idle" $sequence, have it named as "Idle_xdr".

Info and Guides:
Popular Discussions View All (6)
5
Aug 3 @ 12:08pm
Incompatible Mods
Hot Wet Nobel Laureates
774 Comments
󠀡󠀡᠌ ⁧⁧jay 12 hours ago 
i posted the old version,,, if xdshot wants it down ill take it down
Szervleállás Aug 8 @ 2:52pm 
If someone else has the old version it would be great if you posted it yourself
Szervleállás Aug 8 @ 2:42pm 
The update did something and now my game crashes whenever I try to play it please just post the old version it actually works
Cmdr. Ryko Green ♕ Aug 7 @ 3:08pm 
This mod makes so much possible (liked)

Also, hope this is ok, but I just made my first mod and have no idea how to get it out there.
It took me 3 weeks, it's a full Bill voice-over.
Please enjoy!!!

https://steamcommunity.com/sharedfiles/filedetails/?id=3453754982
xdshot  [author] Aug 6 @ 11:29pm 
There are several crash instances I caught. A core dumb backtrace indicates it coming from Thread worker followed by some calls from materialsystem but still unclear due to absence of debugging symbols. `r_flushlod` almost always produces it.

Try disable Multicore Rendering and see if it reduces crashing.
Onger Aug 6 @ 6:27pm 
crash!
Demoman tf2 Aug 6 @ 11:43am 
same crash still happens in back to school
Demoman tf2 Aug 3 @ 12:10pm 
doesnt crash on previous version
Demoman tf2 Aug 3 @ 11:58am 
crashes on back to school at the end of the fifth map whenever you open the safe door (probably cus of the custom tank anim file)
esothetix Aug 3 @ 10:20am 
It’s weird because I get these XDR specific crashes when a tank interacts with my game. So naturally I removed the tank related stuff, and now it is COMPLETELY random. I don’t know what to say mate, but you now have 4 people coming in and saying it’s to do with the update, so maybe it’s time to leave the ego at the door.